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zieg27

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A member registered 14 days ago

Recent community posts

Thanks for the update!

I was secretly hoping that we would be able to explore with Scout, and I'm glad to see that now we can. The new fights at night were fun, and Scouts abilities add some more depth to the combat beyond just using whatever the enemy is weaker against. The only thing I dislike about the current night interaction with Scout is needing patrol notes to enter her menu, even if you don't end up handing them over. I think I'm mostly annoyed by this because my notes kept disappearing, which I will explain later. Her new art is nice and I look forward to the expansion of night patrols and her story.

I like that weapons have passives or specialties. It adds some variety to gear that becomes something other than "choose the item with the most dice slots". It would be nice to see what those passives are in the gear menu.

The new interactions with Lucy are nice. It's always fun to have things to talk about with her, and hear her thoughts on other npcs. The conversations about Ellie were funny. I don't like being unable to visit Lucy while fractured during the fall, but I'm guessing that change will make more sense later. Otherwise, the new music is good, and the new scene with Ellie is good.

I only encountered a few issues this update.

The Katana (and though untested, I assume the dagger) 2x crit buff applies to all criticals, meaning magic crits, and dodge crits as well. I noticed both the Katana and Hardplate are not able to be enchanted, but I assume that is just something to be added rather than a bug.

Now my issue with patrol notes. I encountered a bug or two with them that I couldn't pin down exactly. Sometimes when handing over the notes to Scout, the conversation would loop back to Scout's night interaction menu, and the notes would still be in my inventory, and she also didn't offer a reward for the notes. I could click to offer the notes again, and that would make the interaction proceed as normal, the notes disappearing, and Scout offering a reward. I think this causes another issue I encountered where the notes would disappear from my inventory without me handing them over. I believe it is related to monster drops, but I couldn't easily replicate the issue. I got an open grave event one day and chose to take the essence and noticed my patrol note was missing that night. I also got a monster drop and a patrol note from exploring one day, but only the monster drop showed up in the inventory. 

Anyways, thanks for the update,I had fun experiencing the new content. I look forward to future updates.

I think I finished the current update. I thought it was great. All the quests are marked as complete and Scout has 200 on both affinity and interest, Ellie is at 100 for both, and I'm guessing the Dryad doesn't have events beyond getting her in the greenhouse. I'm guessing that is the end of their content for now.

The new events with Scout were interesting. I guessed at her identity earlier and it was nice to see confirmation for that and some more backstory to her purpose in the Ashlands. I think the trading of patrol notes for monster materials is a nice change. I had save scummed in the previous version to see how impactful the final keg upgrades would be, but this is a lot better then relying on rng for drops. It also makes enchantments feel more accessible which was something I didn't bother checking out in previous builds.

Ellie seems like she will be fun to get to know. Her intro event was great. I'm excited to see what she'll uncover in the tower, if she ever stops getting distracted.

I like the idea of the skill trees for each major inn upgrade. The event system is also nice, I kept forgetting to chat with Scout in the cellar in the previous versions, so having an event at night to visit her is easier for me to remember to do.

Buying multiple from the supply merchant is nice. I think being able to toggle how much you can buy would be nice, but it wasn't a huge issue as I had more than enough money at that point that I didn't care about going over the maximum.

This might be more of a me thing, but it would be nice to see how much of an item I have in other shops, without having to open up the inventory. At least in early game, I always open up a shop, forget how much I need, open the inventory, close the inventory, which also closes the shop, then reopen the shop. Being able to see how many gifts I currently have while at the gift merchant, or how many teas I have while at the tea merchant would be nice.  This also doesn't matter much once money becomes a non-issue, but early game it would be nice. 


I only encountered a few minor bugs after updating to 1.01.

When selling a keg, the button changes to say buy instead of sell after selling 1 keg.

When doing experiments in the tower, using a reagent or spell component for the first time won't show the number decrease in the interface. Using it again will show it decrease by 1, but the number is still tracked properly. Switching between the two updated the other one properly. If you use a reagent and leave the tower, the number remains bugged on the main interface until you visit the tower experiment tab, or do something else that will update the number. 

Last thing,  when accepting customers for the night, if you run out of food and then visit the greenhouse to harvest some crops, you are still unable to accept them despite now having enough food. 

Anyways, thanks again for the update and quick work you do. I look forward to seeing more.

Thanks for the quick reply and clarification on Scout. I just got the tower and now can see her affinity progressing normally. 

I thought the new scenes with Lucy from last version were great. I'm excited to hear that the building relationship will be expanded more. 

Thanks again for the update!

Yay, I've been looking forward to this! 

I just started a new run and I found some bugs though. 


Scout's affinity doesn't progress when I chat with her. I first chatted with her in the day after she moved in just to see the new artwork. Later at night, I tried chatting with her in the companion menu, and in the cellar menu, and neither interaction progressed her affinity bar. I did it in different orders over multiple days and still nothing. I got the event with Scout seeing Lucy Fracture and that progressed Scout's affinity, but it hasn't progressed again though chatting with her. I do not have the tower unlocked yet so I don't know if the reading interaction at night will progress her affinity.

Another bug I came across was being unable to sell full kegs. Whenever I clicked on the sell kegs button it would just open the most recent merchant I had visited. For example, I could visit the supply merchant, then sell kegs, and it would open the supply store again.


This last bug is a little more vague and hard to explain. It occurred on version .9 but idk if .92 would have fixed it. It was a soft-lock on Lucy's progression. Whenever I visited her at night when her desire was high after flirting, the screen would become blurry, but her portrait wouldn't appear, and no amount of clicking or waiting would let me back into the game.

I think it has something to do with unintentionally skipping the "wanting a relationship" conversations with her. I managed to get the hand job and touching scenes but nothing after that, and she still hadn't initiated the talk scenes. Every time I got her desire high and visited her at night after that I would encounter a blurred screen, even on different days. If I remember correctly, I already had the inn mostly upgraded when this happened. I skipped out on flirting earlier with her while trying to be efficient with stamina. I restarted the game after that and went slow to trigger the talk before the scenes and didn't encounter the soft-lock again.

I only bring this up now because in this version I triggered the hand job scene before the talk again. I reloaded the day and managed to get the talk instead of the hand job scene. I don't know if I would soft-lock again or if it is intended for the scenes to occur simultaneously with the talks, but thought I would bring it up.

Anyways, I'm going to keep playing for now, and I'm looking forward to the new events.