The game is at about the halfway point development-wise. This is more thoroughly explained in #about-game channel of the Discord server, would take too long to post it all here.
ZingyASA
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Technically, the answer is yes, but this is a very large task that I don't have time for so I can't. I would suggest you look up tutorials for Unity, as anything I could teach you is most likely done better by someone else already. There's a lot of free resources out there; try to find one that's easy to follow and does something very basic like a game of pong.
If you do follow a tutorial and it clicks for you, I would then look up some fundamentals regarding C# coding language like object-oriented programming. I think with at least 100 hours of effort, you can reach a point where you can consider starting your own game by using what you learned. You should give it a try; it is very satisfying when I solve a problem for my game through code.
Yeah that'd be in the plans at some point. Once the game is near completion, I can make a list of some sort that explains my process. To add new logic would be tough (the unique things that some predators have, like Succubus checking every 3-4 hours to see if her prey is active enough), but if you don't mind copy/pasting the behaviors a current predator has, then the process of adding a new predator should be easy enough to explain. I just have no idea how modular or easily sharable it would be; I don't think the game has the ability to not exist as one whole piece. The game currently does not have a way to load a character from outside of itself. If a modder were to supply everything required for a new character, anyone playing it would need to download the whole game to see it unless new logic is added for this. Not sure if I'm explaining this right, it's a bit late here.
Thanks for the feedback, glad you seemed to enjoy the game.
There is not a way to increase energy past 8, and I don't think future Fairies will add this either. Though I'll know better once I'm actually in the process of adding them. The current Fairy does increase max Mood and Drive, so I suppose it would make sense in a way to have at least one Fairy help out here. Next release should have difficulty settings for Normal or Casual mode, or if players want something in between can do Custom mode and set each setting to what they like. There will be an option for instant escape where just pressing the button will get Amelia out. Until then, the other option would be to enable the Debug menu and use it to increase energy while escaping if you'd like to attempt another escape right away, or make sure you have enough for the current attempt.
Yes, Drider and Slime girls are planned to be added. Not sure about an arachnophobia mode for just one predator, but I may at some point make the game more customizable by having an option for each predator to be allowed or hidden.
Vague tip: Pay attention to the expression Erinna is making, also pay attention to the diary entries as it describes how Erinna is doing. She is an energetic predator, so even while asleep, she will be quick to react to an escape attempt if she's in a comfortable state.
For a more direct explanation and potential spoilers, you can read the in-game tip page for Harpy to understand. All predators and their somewhat hidden interactions are mentioned on their tip pages. Help > Predator Tips - Spoilers > find the predator you want info on.
Final boss is not available yet, the game is still mostly a sandbox-type game for now. Once the final boss is added then the game will have a conclusion, though after beating the final boss I will likely require the player to walk back to the diary space, allowing predators to be re-visited (including the final boss) and ending the game when desired.
Not quite. Haven't made much progress lately, felt like I needed a break and started a different coding project. I am working on images today so progress isn't 0, just that it's hard to keep the same pace I've maintained up until recently. The large amount of image generation and writing is causing burnout, I need some other outlet to stay productive. Expect updates to come out slower as I have my attention split (at least for now).
This is a bit more difficult than it sounds to implement if we're talking about all buttons. Only thing I can think of that would grey out all buttons would be having Amelia not sleep for 25+ hours.
Do you remember which buttons or where Amelia was when this happened to you? I can probably allow main buttons to be pressed while sending a diary saying it failed instead, though I don't know how helpful that would be and if it might just clutter and confuse what's going on.
1. To fully unlock a Fairy's gallery, you need to collect 4 essence. Each essence collected will unlock about 1/4 of that Fairy's gallery.
2. Sticking to Oral only with a few exceptions (Slime girl > liquid form)
3. Yes. Next update will be adding 2.
4. Not during gameplay. You can go into the gallery and find pictures of Amelia with a big belly and Consensual Predators as only prey if you want to construct an image this way.
Yes, though I don't have exact instructions. When you plug your phone into your PC using a USB cable, it acts like a storage device. If you can locate where the save file is supposed to go on both devices, you can easily transfer them that way.
Saves are .json files; the way the game saves is done the same across all platforms.
I might have an idea for one Consensual Predator that cannot escape, but to apply to all would make the game pretty limiting. Consensual Predators moving around is important I think.
I've no plans to add a scene like described where Bunny girl helps Amelia escape by squeezing from the outside. At the end of development, I plan to release everything and let it go open source, so maybe there's a chance then that someone else will add it.
I think at some point I'll add something like a Normal and Casual difficulty. Right now I'm still looking for the sweet spot, and I wouldn't want to spend too much time working on such modes unless I know the game is in a good spot balance-wise. Otherwise I might spend too much time adjusting numbers instead of getting content ready.