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Zireael07

43
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A member registered May 24, 2019 · View creator page →

Creator of

Recent community posts

Another issue I found: Moon Shot dailies swamp my best ever runs, making it impossible to check my actual games

Game is awesome except two small nitpicks:

1) as someone else pointed out after playing daily you auto-start with variant ticked and rules of the daily
2) can't figure out what "remove face cards" means in terms of unlocking

Persistent cards get stuck on screen, obscuring the view :(

Years later but it's still needed

What an awesome little gem!

I love the concept, but 500 MB just to check it out is quite a lot. How about a browser demo?

I have 4070 pts vs 1000 and still can't catch anything

Small demos are fine - where do I go to test the new version?

Seconding the other commenter. Oodles of fun. I love the pixelated graphics, reminds me of PS2 era games.

Settings do not work for me at all. Not clear what the minimap represents nor how many laps to go.

Mounting the bike doesn't seem to do anything, sadly...

Since it's an Unity game, it would be nice to play this in the browser...

Patch size of 1 doesn't seem to be working.

There seems to be nothing on version 2. What about open-sourcing the abandoned game (I mean 1) then?

NAILED the vibes you were looking for, as someone who spent a lot of time on NFS Underground 2 and NFS Most Wanted 2005

The problem of picking the highest approach possible is something that Fate Accelerated has to deal with AFAIK. I don't think there is a way to solve this from a game point of view, it boils down to session 0 and GMing skills IMO

Cannot continue my game or start a new game. Error in console: cannot convert undefined to number

Letting you know I would love a Linux version (sincerely, someone who just got the game in a bundle)

Works great! Do you have the source?

Where is the source code?

I'd like to play the newest beta version here instead of having to shell out $$$$ for what is, essentially an unknown quantity (I'm told beta 0.6 is a radical overhaul)

Literally what I said, I had to reload the page twice before I could comment.


Re: the flash - that works during the fight, but I want/need to switch flash effects during intro/menu (before the fight)

Game is awesome <3 Would be even better if controls were visible in the game itself while playing

Vivaldi browser on Linux Manjaro, desktop.

Error: CreateUnityInstance is not defined :(

I agree with the previous posters, being able to play this as a web build would be awesome.

Thanks, that did the trick.

Having to go to a different page to actually play is clunky.

Time units are poorly explained.
HP totals/currents are in a too small font.

Game is hard to control on desktop. It isn't clear how the inputs correspond to moves.

That's a very cool concept! I would definitely add a cpu mode and some scoring...

Mouse control is super janky and jittery on default settings.

No login as guest function so that people can check this out - what's the point of offering a browser version then?

Can't type in comment box randomly
Can't switch off flashes in intro/menu


Other than that I absolutely love the concept <3

Really nice game <3

Can't get past controller select either :(

Can't go back to how to play after starting the game, which is probably the only downside of an excellent game

Can't rebind inputs :(

Did you ever get around to putting it on Github?

Nice little system that is a bit overpriced ($5 for 8 pages, really? Half that would be more apt). Enemies table could stand to be separated out more, it's easily missable (and the same thing applies to that one table that is rotated 90 degrees on the previous page).