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zodiepupper

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A member registered May 01, 2020 · View creator page →

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yeah, already did that. but it’s an unreal game, and realistically they should just be able to click the linux export button. if not i was going to offer to do it for them for free.

i’m also a dev and it frustrates me to see cool things in common engines not be exported to the other platforms especially when the engine will pretty much do the hard part already.

please release a linux build

no, a project in godot. i've put that specific one on the back-burner indefinitely as i started designing my own modular synth tool that i plan to open source at some point and have a different project i consider to be my primary project.

SunVox community · Created a new topic Custom C++ modules?

I love sunvox, and I'm planning on implementing the library as a core piece of my game, but I need to be able to pipe data from other libraries into it. Is there a way to create a custom module in C++ that would allow me to do this?

Very cool but I can't seem to get quick enough to win lol.

You should add some randomness to the green and red times to give some easy replayability.

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This doesn't really follow the rules of the 20 second game jam at all, but it's a really fun little demo.

They seem to all be colored grey for some reason. Is this a bug?

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anyone have tips on how to get the vertex colors in the materials to display properly in Godot engine?

Edit- I figured it out! David, may I request that you add one extra file to the zip you offer? I opened the .blend file, deleted the Camera, Light, and Plane, then exported as an Embedded GLTF and was able to use that in Godot after enabling the Vertex Color setting in the Materials!