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Custom C++ modules?

A topic by zodiepupper created Oct 12, 2023 Views: 168 Replies: 3
Viewing posts 1 to 2

I love sunvox, and I'm planning on implementing the library as a core piece of my game, but I need to be able to pipe data from other libraries into it. Is there a way to create a custom module in C++ that would allow me to do this?

unity?

(+1)

no, a project in godot. i've put that specific one on the back-burner indefinitely as i started designing my own modular synth tool that i plan to open source at some point and have a different project i consider to be my primary project.

Oh ok