the jump has some cooldown that works with deltatime, maybe the sandbox is messing with that? other than that i don't think there should be anything else interfering
NyKi
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Yeah I think the game still lacks a lot of aesthetic stuff (as you said screenshakes, but also for example backgrounds). About level 2, i recommend jumping then moving the platform to not have it be really precise, maybe i should have explained that the player stops moving when grabbing blocks better