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Tiny Jumps's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #23 | 2.800 | 2.800 |
Graphics | #30 | 2.500 | 2.500 |
Overall | #33 | 2.400 | 2.400 |
Mood | #34 | 2.400 | 2.400 |
Audio | #35 | 1.900 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Would have loved to play the other precision/puzzle platformers in this jam, but unfortunately for the jump button only rarely works for me - making completing even the first level not possible. Not sure if this is because I am running the game in a sandbox?
the jump has some cooldown that works with deltatime, maybe the sandbox is messing with that? other than that i don't think there should be anything else interfering
cool idea. The Idea to move the Level itself is nice. But as other said, it is very hard. I gave up in Level 2 because i couldnt move the platform to the right without killing the square. While a minimalistic approach is okay, i think the game could have used some "juice". Scrreenshakes on death etc.
Yeah I think the game still lacks a lot of aesthetic stuff (as you said screenshakes, but also for example backgrounds). About level 2, i recommend jumping then moving the platform to not have it be really precise, maybe i should have explained that the player stops moving when grabbing blocks better
Hard game but i like presentation
cool mechanics, but the game is way too hard