also i just pressed shift + space and i think im gonna die the cartoon slip sfx was so funny asdafkjhfksjl :33
subi
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Thanks! Looking back, the voiceovers / how I did them were definitely a bad idea, and I'll definitely be fixing them in a post-jam version (and also fix the UI). I'm glad you enjoyed it! Also, if you don't mind, I'd like to know if you were playing on windows, since that version has a bug that makes the game way easier than otherwise. Also, how far did you make it (if you made it there) in the boss fight?, since I think I made it way too hard, but I'm not entirely sure.
Thanks! This is definitely one of my favorite games out there by far, and I didn't really get stuck at the garden for that long, only about a minute and a half. I also think the map system is a good choice, especially if the world gets very big in the full game, and if it gets big enough, I feel like a fast-travel system with something like 2 or 3 travel points would be nice too. (Depends on how big the game gets, though.)
This is absolutely one of my favorite games ever! Its like you combined undertale with outer wilds, and made it a bullet hell. It solves so many problems that I have with those types of games too, like being able to hit enemies with single-bullet shots, or getting hopelessly lost on a puzzle, just because you went into the wrong room and missed the tutorial for that thing, whereas all the puzzles in this game can be figured out by themselves. (Although the tutorials help)
My only suggestion is that in boss fights, it can get hard to see the cursor/crosshair under pressure, and then the skull marker showing what direction the boss is from you is easy to confuse for it, making you barely change your aiming direction to aim at the boss, expecting it to change a lot more. But other than that, this is probably one of if not my favorite game out there. I beat it on easy mode, and now I'm going back to beat it on normal.
Honestly, my favorite part of the game is the fact that things will sometimes want you to know things about the world, and the story of the game, which is just amazing to me. I think the only other game I've seen do this is outer wilds, (although in that game, knowledge is the only form of progression).
- Did you get stuck/frustrated?
- Never really frustrated, but I got stuck once at the suite's garden (the place with the 3 colored stalls), where I didn't realize I could go to the bottom-right
- Did you enjoy the combat? Were there any mechanics that were hard to understand?
- No mechanics were hard to understand, but some of the bosses were very hard, and the "intended difficulty" difficulty setting is probably best just labeled as normal mode, to not discourage players if they aren't experienced enough in bullet hell games.
- Did you enjoy the dialogue? Was it funny? Were the characters too wordy?
- I think the dialogue was perfect, and it was constantly making me laugh. It didn't seem to be too wordy at all, either. (the same can't be said about this review, lol)
- What difficulty did you play on, and was it appropriately challenging?
- I played on easy mode, and I found it to be just the right amount of challenge for me. (I'm not that good at bullet hells)
- Did the game run well on your computer?
- The game ran perfectly on my computer, with the exception of a few half-second lag spikes that happened about twice in the game (at seemingly random moments).
- Using a macbook pro (the original, mid 2012), OS X Yosemite version 10.10.5, Processor: 2.5 GHz Intel core i5, 1280 x 800 Pixel screen.