Thanks.
I got another question.
I'm just starting on Godot so I'm still new at it and i will be using this GameJam as a excellent excuse to push myself to learn more.
Q. Is there a NO "bad" games/Unfinished allowed rule?
Zukureneno
Creator of
Recent community posts
Interesting game; liked the character face a lot. The low water music change was unexpected and nice.
Wish the snakes where animated. I do have to ask are they flying or touching the ground?
Also the Zip file is empty try exporting it again.
You can check my game jam entry out at: https://itch.io/jam/heartjam/rate/237826
Nice puzzle game and unique take on the theme, the visuals sometimes hurt the eyes (at least for me). Was not able to do lvl 7 and 9 (got stuck there)
A bit sad there was a lack of sfx and music would had been nice if the buttons had sfx
For exporting it would had been better if it was a Zip instead of a installer
You can check my game jam entry out at: https://itch.io/jam/heartjam/rate/237826
The aesthetics are interesting but the glitch effect on the instructions made it almost unreadable.
Wish the music was a bit loader than the gunshots. But the sound effects and music where good besides the loudness being a bit unbalanced.
Dunno if its intended but you would get stuck on walls 2 easy when getting near them.
You can check my game jam entry out at: https://itch.io/jam/heartjam/rate/237826
Liked the game premise of having limited ammo (can't miss used any of it), just the crouch tip would had been nice from the start XD. That 2nd jump saw me die many times.
The art was nice but the character color blends with the background making it a bit more hard to do some jumps.
Music was great.
For the enemies: launching the spear would had been a nice addition so you were forced to use crouch and learn about it before the 2nd jump.
Edit: For the jump maybe it would had been easier to put it on space also.
You can check my game jam entry out at: https://itch.io/jam/heartjam/rate/237826
Hello and thanks for trying out the game and the feedback.
I had a relatively close idea but that gives the heads up that is a good idea for the oxygen :)
Yes the art was made by my wife.
If there is new content it would most probably be my wife and me (Programming) since the music was made by @GameMusicLandon (and it was favor/request for the GameJam)
New update out for the game: (Exchanged windows popup message to In-Game!) https://zukureneno.itch.io/i-miss-you/devlog/29787/version-06-messages
Hello, thanks for trying out the game and the feedback.
The last screenshots were used as reference for the art and type of game I was going for. That's why I added the disclaimer but I might just deleted them all together since is not needed anymore.
For the pop up messages is something I'm still working on (at the moment of the jam that's what I had to go with cause of constrain on time and lost of progress) That is something I also personally hate but I gotta still practice on how to implement something better. (hopefully before the end of the week).
For the sizes of the buildings wanted to go with small buildings and big characters like in SNES time cause there was going to be interactive areas but could not make more assets for closer to the character. The person who made the art was my wife and sadly she is unavailable most of time (only Sundays) so most of the art was made during on her free day on the last day of the jam.
(We might continue working on the game , but first before considering that is fixing the pop-ups to a in-game message or dialogue) .
Edit: The screenshot with the flowchart was the original idea of how many areas I wanted in the game
For the content I lost some hours of progress due to BSOD on the last day (in all the 72 hours i got 5-10 BSOD). Also the timer took me longer than I would had wish it did (since it was my first time doing a jam or even a game alone without tutorials) Sadly lost 1-2 days on the timer and the BSOD keep deleting parts of it and the last BSOD deleted more than just the timer including the character itself :( so really had few hours to recover all of the things lost on the last BSOD
I am actually confuse; the timer never stops outside of the dome. you have 10 seconds as soon as you step out of the room and timer won't stop till you either get the flower in which it gives you 20 seconds (there was something behind that idea but not the time to implement it).
Changing rooms happen at the border of the exit/entrance.
When you give back the flower the timer resets to 10.
For room 3 I think i broke the camera with the last update........... I will have to update it sorry for that
Thanks for trying the game out; sorry about the window pop up that's something i wanna fix for next update hopefully. Did not had the time on the game jam to fix the window pop ups cause of multiple BSOD that included lost of progress and downtime.
There was even a logical error on them that got fixed on the last version. All i require now is the exchange them for chat bubbles or dialogue
Patch Notes:
- V 0.5 Bug fixes, added End Game screen and Game Over you can find full patch notes on devlog for all the fixes
- V4 - Fix Visual Bugs and rearrange Base to evade specific bugs, Add Enter for Menu Accept, change EXE name to I Miss You and added Icon to EXE
- V3 - Fixes lost menu sound and depth cause of BSOD , and some collisions bugs and clean up of useless files.
- V2 - Fixes visual bugs and writing errors.
- V1 - Original.