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Team Zynima

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A member registered May 02, 2020 · View creator page →

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That burger is going straight into my lil platformer. Thanks so much for this art <3

Fair enough, tis all good!

Hey, same person who commented about the "Quit" font. Probably going to use this one in the same project. <3

I have one recommendation (though I'm not sure how niche it is) -- it would be lovely for people like me if the characters in the PNG file were arranged in ASCII order. If you look up "UTF-8 character table" you'll see the order I mean. It's not a huge deal since I can just rearrange each character once I have them implemented, but just something to consider!

Thanks for releasing this! I'm using it as the main font for a platformer I'm making.

Hey, couple questions. I love the voices in the demo and there are a couple things I'm curious about before buying, since there are just a few voice clips I'm after.

1. Are there voice lines announcing bronze/silver/gold medals in this pack?

2. If not, is there any way to discuss commissioning a few lines from you without a Twitter account? alas, I don't use the bird app :(

Something's definitely going wrong if the game is running with FPS that low. Sadly I don't think I can help with this, since it's made with GM8, a legacy version of Game Maker with no official support anymore.

Since it's my first time ever making an idle game, I never thought about separating tick speed from FPS. But if I ever make another idle game in the future, that's something I'll do for sure. But thanks for the comment and sorry I couldn't be much help.

Not right now, but I will probably resume work on it at a later date.

gotcha, I'll look into this!

huh, thanks for the report. do you remember where this error occurred?

glad you're enjoying! <3

-sadly dig-16 is kind of a slower-paced game in general, i may tweak the tier 1 gun crafting times in beta 2 since it would be a little nicer to get players into the good stuff quicker.
-the intent behind the large timer was to have players focus on building up the rigs on their existing planets while unlocking the next one, but i can see how this might not be perfect design. i'll put that on the list of things to consider too.
-i've been thinking of adding a jukebox to the office where you can manually choose which songs to listen to, that way it's not always changing when going to new planets. i like the idea of keeping songs "locked" behind planets, but in future versions you'll most likely have more than one song available to start out with.

enjoy the absolute lack of horror elements!

F4 toggles fullscreen, and there is a discord server already (link can be found in the office in-game or on our site zynima.net)

not in this version, since they're just meant to be cheeky one-time items. however, i've been wanting to experiment with doing something special with them later on down the line -- maybe it'll be the ability to craft them? we'll see :>

hey, glad you're enjoying! sadly there is currently no way to change your rig type after initially building it, but this feature will be added in beta 2.

oh no. that is a pretty severe bug lol, i don't know how i missed that x)

thanks so much for the reports, i'll be fixing/making these more clear later on.

i'm so glad to hear you're enjoying!

blueprints can be found near the bottom of the shop; you'll have to scroll your mouse wheel down to see them.

i'll be honest, i have no idea what vulkan or failed assertions are lol. i made this game with a legacy version of game maker, which doesn't use either of those terms in it, so unfortunately i don't think i can help you with this :(

glad you're liking the game <3

-later on, auto dps vs. manual dps changes a lot depending on the weapons you use in your rig!

-unfortunately due to me using a legacy version of game maker to create dig-16, i don't have any options available for custom resolutions. sorry about that ;(

-inventory collapsing and hiding purchased in the shop are great ideas, i'll see about implementing them in the next build!

i would love to see this developed into a full length commercial release, this game has big potential for more!

saw this game via jaimers on youtube and my god this game is adorable, i adore the art style <3

<33 happy to help!

Thanks for the quick fix! There are a few other things I noticed which might interest you:

Typos:
Satelite = Satellite (two Ls)
Strenght = Strength (swap T and H)
Lenght = Length (swap T and H)

Other:
Red and Yellow Satellites are called Sondas in-game, but called Satellites in the Hangar

it seems like this latest update added a bug where visual artifacts (fake ships mostly) start to pile up a lot by end game :(

love it <3 adorable and fun