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Zyrean

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A member registered Dec 26, 2023 · View creator page →

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Which android version you use? 

Thank you for sharing! Are there buildings?

Thank you for the long, and detailed answer. I'll look into logarithms and exponential progressions.

Hello friends, I recently finished my first game made with Godot and published it. This project took me about 2-3 months and taught me a lot about game development. I can now see the shortcomings of my game more clearly from the feedback it received. I would be very grateful if our experienced friends could help me.

 My game was a clicker idle game. Therefore, planning the player's progress is of great importance. Since this was my first project, I didn't think much about this aspect, but now I see that it may be the most important aspect of the game. My questions about this are as follows: Is it possible to express progressions with mathematical formulas to provide the player with the optimum experience? For example, those who use RPG Maker know that when adjusting the required XP to level up, the game engine automatically creates a visual level curve based on the value of XP in the game engine. This calculation is quite helpful. What programs can be used to create a similar curve? Which area of mathematics should one work on to calculate level advancement, upgrade costs, and express them infinitely? Can Excel be used for these tasks? If so, do you have any recommended tutorial sources?

I'm sorry to hear that. It wasn't made in the last minute, of course, but I can see your point. It could be longer. Thank you for playing the game from beginning to end. That's very important to me.

I've patched the game to ensure that players can win the game. You can read the patch notes in the latest devlog. I believe you're at evolution 11, right? Simply purchase 101 simulacra to end the game

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Thank you for your feedback! I can add your first request, but I didn't quite get the second one. Do you mean the achievement menu or pop-ups?

It seems she isn't as intelligent as she thinks she is then  :D. But jokes aside, thank you for the correction. I'll update it if the game remains relevant in the future.

Travel to the future again, purchase 1000 of each upgrade. This action will unlock all dialogues with Gaia and you'll win the game.

After unlocking an achievement, purchase an upgrade for your click power or any other DPS upgrades. You can see the difference.

Have you tried unlocking more achievements or going up higher evolutions? Every achievement makes your click more powerful and it persist between evolutions.

Thank you for your feedback! As this is my first game development experience, I tried to keep it not too complex. Main focus is unlocking dialogues by buying upgrades. My next game will include more gameplay elements.

Gaia's early dialogues are intentionally written to resemble a chatbot. As the game progresses, they become more humane. Descriptions are also written with that aim.

Yeah, clicking plays a significant role in this game, especially in the early-game. However, as you progress to higher evolutions, generator upgrades become essential for advancement. They not only aid in progress but also enable progression offline.

Oh sorry, I don't have a Mac xD. Thank you.

Thank you for the gameplay video!

I believe the issue might be related to Godot's shader buffer property, which causes instability in the web ports. Unfortunately, it can't be disabled in the version I currently use.

I can open the game on Firefox on my computer, but if it doesn't work for you, you might want to try it on Chrome or download the Windows 11 version. If you're using a Mac, please let me know.

Oh, as I mentioned in the description, the game currently doesn't support IOS-based computers. Sorry about that. However, you can still give it a try with Chrome.

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I've just launched my first game on itch.io, and I couldn't be more thrilled! I hope you enjoy playing it. This is my first experience in game development and  I've been learning and making the game simultaneously, which means there might be a few flaws. But I'm optimistic that  my next project will be much better. If you decide to give it a try, I'd love to hear your thoughts and feedback!

It's a clicker game about creating the ultimate AI. You progress by pushing a button to gain data and purchasing  different upgrades with it. The game features various achievements and a rebirth system to keep things interesting. Additionally, the main focus of the game is the dialogue between the player and the AI. There are dozens of conversation topics, including love, old age,  history,  aliens, magic, the future of humanity, the meaning of existence, and AI's effect on the economy and technology.

You can access the game here:  https://zyrean.itch.io/gaia-ai-clicker

Trailer: 

Some images:



I just tried on Firefox, and I was able to open the game. Did you receive any error messages before the crash?