Hi,
First of all - wow - Bitmelo looks really awesome - I am surprised the forum here is not more busy! Also, I am really happy that it is still worked on (recent update less than two weeks ago!). I am constantly on a lookout for my "perfect" game engine for small games, and Bitmelo ticks pretty much all the boxes! Before I jump in full, I have some questions:
Does bitmelo support more than 1 palette? I would love to be able to do palette swapping. Right now it only seems there is 1 palette with unlimited(?) colors, so I can do palette swaps by color cycling, but it can get a little unwieldy if I want to have for example 4x16color palettes.
Is there a way to import/export tiles from/to graphics format (maybe indexed .png?) - that would make it much easier to draw for me, as I prefer using a dedicated drawing programs (also saves me bunch of time on redrawing if I wanted to use of my old tilesets).
Any plans on adding a music tracker and a sound generator? As someone who knows little about sound, the three tabs and playing a sound in different keys seems a little scary. Having some kind of Bfxr style generator to make some sounds to start with sounds like a good idea :) Also, I am pretty sure you *can* make whole music with the tools as they are now, but again - seems kinda scary. A tutorial would help, or a tracker where I can just organize my sounds into music would be nice. Or an import from some other tools?
Anyway, sorry for the bunch of questions :P This is an awesome tool, and I am looking forward to making something with it.
Oh, and if I find any bugs or have a feature request, would you rather have it posted here or on github?
Once again - thanks for an awesome engine!