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First time selling an asset, need advice about pricing

A topic by Chr0ma Dave created Nov 07, 2020 Views: 223 Replies: 3
Viewing posts 1 to 2
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Hello!

As I stated in the title I am selling an asset for the first time ever and I would like to know if I am asking too much for too little.

So my asset pack is basically a pack of 1 character with 4 animations and full dungeon/temple tileset and I am selling it for $1, so my question is if that is too much and I should just give these assets for free.  You can find the pack here.

I am sorry if this somehow violates rules, I will delete this post if needed. I am honestly just curious,

(1 edit) (+1)

If you couldn’t find anything when you read the rules, it would be safe to assume you’re good to go…

To be perfectly honest with you, $1 feels a bit steep for what’s on offer. Just from what I’ve seen while browsing the Release Announcements I would say that three more characters/enemies should be included at that price. Don’t forget: Your character probably won’t fit in with other artist’s art style. Offering a whole set would give potential customers more motivation to make a purchase.

And please consider adding the license you’re selling the pack under via the “Metadata” tab of your project page - so customers know how to handle it. There was a case recently where somebody bought an asset pack and basically re-sold it (with very little changes) - presumably because they were too lazy to check what copyright is… You do not want to deal with that kind of stuff.

[Edit:] Just to clarify: I’m not suggesting that your art wasn’t looking good - I’m just saying that it might be hard to work with the amount that’s on offer (which would be true regardless of your pricing).

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I absolutely see your point! This is a great advice. I am going to add a few more characters just to make it a complete package. Thank you!

(+1)

I’m honestly glad you took my feedback so well and I hope the improvements you’ve made will work out. :)

(Sorry for the late reply.)