- Added pulsing light to tiles that have objects that are being colour converted, to more clearly indicate that the process is underway and no more action is needed from the player for now.
- Updated AI to not interrupt tasks when night time hits, and triggers the go-to-sleep-spot task. The sleep task is stored and set once the previous task is completed. Currently covers any task set on-drop, and honey/water harvesting loops.
- Created new run animation.
- Reduced player run speed slightly.
- Switched default player movement to running, holding the shift key now triggers walking.
- Fixed bug where sprint animation runs while player is idle.
- Added character creator feature, available when starting a new game and through the pause menu.