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Neon Authority

A topic by Tired Fish Productions created Nov 13, 2020 Views: 130
Viewing posts 1 to 1

A few months ago I submitted a game to the Game Boy Jam called Neon Authority. I have decided it might be fun to try to expand on this and make a more complete title. Links to the game jam version of this game and the submission page can be found below:

https://tiredfish.itch.io/neon-authority
https://itch.io/jam/gbjam-8/rate/751633

Based on the feedback from the jam I think I can build on the following aspects of the game:

  • Art Style and graphics
  • Story and setting
  • Gameboy feeling

However, the aspects below were lacking:

  • Sound (I never got around to adding sound to the game)
  • Game Mechanics (there really wasn't much to this either)

My goals for this project are:

  • Add more depth and character to the story
  • More drawings and animations (make the world way more alive)
  • Add an inventory system
  • Add rudimentary turn base combat
  • Add sounds and music to the game

My plan is to add to this game using Gimp and GBstudio. I plan to work on this a few hours a week and will try to update this log once a week. 

The first thing I did today was install GB Studio 2 Beta.  I migrated the Neon Authoriy project into this version of GB Studio. When I tried to build and run the project, an error kept occurring. It turned out my OS (I use Linux Mint) was out of date. I upgraded the OS and that seems to have fixed the problem. 

One thing I like about GB Studio 2, is by default, only the connections of the selected scene show in the world view. When you have all of the connections showing, the view looks like a  confusing web.

That is it for me this week. Hopefully, I will have more soon.