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Love the concept of this game, but the mouse sensitivity is too high

A topic by heckos created Dec 15, 2020 Views: 430 Replies: 4
Viewing posts 1 to 4
(1 edit)

I love the exact kind of goofy medieval setting you're working with and I really want to keep playing it, but as of right now it's too difficult to play with the sensitivity up so high.  Also there's the issue of not being able to close the books or other menus because for some reason I can't move the cursor any lower than this (see photo)

Maybe it's just me? I tend to have some bad luck with that lol. I'm running the game in Chrome if that helps, and I tried downloading it instead but it wouldn't load at all  that way.

Anyway, I really like your ideas and what  little I saw of the game was very charming! I'd love to play it more in the future.

Developer(+1)

Hey heckos! Currently working on the mouse input (essentially, I had to write my own cursor because when Unity frees the hardware cursor, the WebGL view lets go of the mouse and you have to click the canvas again).

I just noticed the exact issue you're describing testing something else; I'm working on all woes mouse-related atm before jumping on wrapping up the game, so the bug report is very welcome :)

Thanks for playing and stay tuned!

Developer(+1)

I've just uploaded a new version that should fix the mouse position issue. Let me know if you're still having it!

Also, if you hold M/N it will change the cursor sensitivity.

As soon as I finished this, I realized that you could potentially be talking about the mouse look sensitivity 馃槄
I'll upload a version later today that has some control for that as well.

Hi! Thanks for the responses, I just had a chance to test it out on my end. The good news is that I'm able to close books now, and the less good is that even with the sensitivity all the way down to nothing I had to move very carefully to get my cursor to go where I wanted. As before, this could just be an entirely me-centric issue, so if all seems well with you and any other players I'd default to that assumption! It's also lagging a lot for me today, but my computer isn't the most powerful thing so it may just be having a hissy fit at the moment lol. The look sensitivity however has been fine actually, so I guess that's pretty good as well.

I noticed that the mouse sensitivity was pretty high for me, but the game was playable! I liked the idea of tracking how the patients are doing.