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Absolute Territory, a space combat simulator, 22 years in the making

A topic by Digitum Software created Dec 15, 2020 Views: 227
Viewing posts 1 to 1

Hello, I'm Dan. I've wanted to make a space combat game since I was a teenager. I started on a 2D version back when I was 17. After many engine changes and progressing to 3D, I have now been able to tick that one item off my bucket list (at the expense of every other item!). It took a couple of decades...

If you are new to space combat games, you'll experience futuristic dogfights in space against enemy starfighters and massive warships across 21 missions each bringing something different to experience.

Fans of the genre should not be disappointed (I hope since I made this as a fan myself).

  • 21 mission campaign with 6 fighters to fly, 5 enemy fighters, and 4 warships to encounter.
  • Choose your ship and customize its weapons
  • Gamepad, HOTAS, and flight pedal controller support
  • Newtonian physics with exaggerated forces to keep controls feeling tight and responsive
  • An enemy AI that is more aggressive and lethal at higher difficulty levels
  • Instant Action scenarios to practice and improve your combat and survival skills
  • A level editor to create your own missions.

TL;DR: Check out Absolute Territory 

25% off to celebrate the end of 2020