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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

[Solved] dialects not working?

A topic by mayzmae created Dec 17, 2020 Views: 693 Replies: 2
Viewing posts 1 to 2
(1 edit)

so i tried setting up the rivals of aether dialect for gmedit, and no matter what i try, the rivals of aether specific functions are still showing up as variables/non-valid functions

i've done everything guides have told me to do. i've placed the roa folder directly from the zip i downloaded from the roa workshop guide into gmedit's api folder, reloaded constantly, even having tried downloading gmedit and the dialect again, though my attempts have been fruitless. while the dialect isn't 100% required for me, it would be nice to not have to remember all of the roa exclusive functions

is there something obvious i'm missing? thanks for assistance in advance

Developer
  1. After installing dialect and restarting GMEdit, do you see it listed in Backups section of Preferences?
  2. Are you opening your Config.ini with GMEdit rather than GML files? That’s how it knows to load up dialect-specific API entries.

1. i did see rivals of aether project backups being mentioned there though i didn't think much of it at the time

2. ohh, that makes sense actually, i hadn't tried doing that as i was just opening the gml files directly and assumed that the dialects only made said api entries detected on all gml files, not knowing that projects were even a thing

forgive my ignorance, but thank you for the help regardless lol