Hi, to share a shader preset just open the shader preset file (.shadercfg) with a text editor. Then copy the result in code format. Here an example:
[pixelover] version="0.1" [shader] modulate=Color( 1, 1, 1, 1 ) hue_amount=0.0 bright=100.0 contrast=135.0 sat=138.0 gamma=120.0 palette_enable=true palette_imported_size=16 modulate_copied=Color( 1, 1, 1, 1 ) hue_amount_copied=0.0 bright_copied=100.0 contrast_copied=100.0 saturation_copied=100.0 gamma_copied=100.0 palette=Object(ImageTexture,"resource_local_to_scene":false,"resource_name":"","flags":2,"storage":0,"lossy_quality":0.7,"flags":2,"image":Object(Image,"resource_local_to_scene":false,"resource_name":"","data":{ "data": PoolByteArray( 26, 28, 44, 255, 93, 39, 93, 255, 177, 62, 83, 255, 239, 125, 87, 255, 255, 205, 117, 255, 167, 240, 112, 255, 56, 183, 100, 255, 37, 113, 121, 255, 41, 54, 111, 255, 59, 93, 201, 255, 65, 166, 246, 255, 115, 239, 247, 255, 244, 244, 244, 255, 148, 176, 194, 255, 86, 108, 134, 255, 51, 60, 87, 255 ), "format": "RGBA8", "height": 1, "mipmaps": false, "width": 16 },"script":null) ,"size":Vector2( 16, 1 ),"script":null) enable_dithering=true dithering_amount=26.0 enable_inline=true inline_color=Color( 0, 0, 0, 1 ) mipmaps=true filter=true semi_opacity=false alpha_to_zero=25.0 denoising=true denoise_sigma=2.0 denoise_ksigma=2.0 denoise_threshold=0.1
To create the shader preset from this text, create a new file with a text editor, copy past these above lines and save the file with ".shadercfg" extension.
You just now have to open the file in PixelOver in shader menu.