Hello! I'm Thales Guimarães, video game music composer. I hope you are well in such uncertain times (hoping for a smoother 2021...)!
I just finished composing a game music pack and I received some questions on how my process is to create such a diversity of themes (that fit the same game genre). Granted, we took months of work to select instrumentation, compose, orchestrate and mix.
Hence, I will be starting a Devlog on my compositional approach specifically for this game pack. This is aimed at both new composers and developers that want to try their hand on building a track. While I do not recommend Gamedevs creating their own tracks (not because of lack of musical talent, but due to just being too much information already with all the coding, designing and so forth), it certainly helps to know these things when you hire a musician: you will understand what they did, how they chose the instrumentation, how to ask for a meaningful revision (not using the old "I am not sure what it is but I don't like it"). This will help raise your awareness and give a sense of direction to where you want the music to go.
Feel free to get in touch with me should you have any questions. The project I am talking about is this one https://tacgmusic.itch.io/fantasy-rpg-music-pack.
Below is a sneak peek on what is coming in the next few days.
See you soon!!