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Quality Structures

Descriptive error messages and better error handling for GameMaker data structure functions 路 By YellowAfterlife

[SOLVED]Conflict with GMLive?

A topic by Jaxas created Jan 10, 2021 Views: 301 Replies: 4
Viewing posts 1 to 2
(2 edits)

I use them together and got error if live_result event where creation or something else is related with QS.

Got an error:  show_error("Expected a list, got " + qs_debug_dump(argument0), true);   from qs_impl_list_mismatch

Developer

I would need a full-er error message to say anything

(1 edit)

Added project FILE (just add GMLive and QS to it) and check oDummy START and DRAW GUI events. This is simplyfied version of my project, but the issues is starting cause problem already. GM version up to date. Also noticed when run in debugger mode, if from global variables i add g_qs_active_list to Watch, i'll get crash on game_restart(). But this is more GM under the hud issue i think馃檮

Developer

I believe to have fixed this in the new GMLive release - or at least I couldn鈥檛 get the aforementioned error to pop up with the sample project.

Confirm, with GMlive 1.042 update problem solved.  For now I have no issues. Thank you馃槉