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Upcoming version 1.2

A topic by Astronautz created Jan 10, 2021 Views: 154 Replies: 2
Viewing posts 1 to 2
Developer

Amongst the features planned for version 1.2 is the ability to add scope and silencer attachments to guns.

There are two types of scope: scout and sniper. Both increase accuracy and visual range, however the sniper scope gives more accuracy and more visual range. Only rifles can accept scope attachments.

Silencers can come in 9mm and 5.56mm caliber versions. Only certain guns can accept silencers. Silencers can be changed during the battle (unlike scopes). Shooting a weapon with silencer will not alert the enemy to your whereabouts, but reduces the power of the gun by 10%. 

Both scopes and silencers are obtained by purchasing in arms dealer, or more likely dropped by enemy soldiers.

Sounds interesting. 

So question regarding Silencers - usually i need several turns or people to shoot first enemy, since they normally appear on a distance. That means  if I don't kill it with extra 10% power drop within first turn, enemy will shoot me back and noise will attract more enemies...

so, what would be a typical situation where it's useful?

Developer

If you spot an enemy sentry and then hide behind a building you can catch him with an interrupt when he comes to look for you, firing with silenced gun so no one hears.  But if the sentry manages to fire at you, then his shot will alert nearby soldiers, so in that case the silencer would not be of benefit. 

 Also, firing with silencer doesn't incur the normal hearing range penalty when you fire, so you can hear further.