New Features
Damage/healing values are now shown whenever characters receive damage or healing.
Changes
Updated validation logic when clicking the “Export Game” button to also ensure that the configured startup script and player character exist on the file system.
When using the “New Resource” or “Save As” functions from the Voxel Editor, the type dropdown (Tile, Object, Character) will now default to the resource type of the current model.
Bug Fixes
Fixed an issue where using a multi-use item would inadvertently change the remaining uses for all items of that same type within the player’s inventory.
Fixed an issue where the player’s vertical positioning was not being calculated correctly for certain types of tiles (for example, stairs oriented from left to right).
Fixed an issue where taking an item from an item container then clicking outside the window would generate errors and break the container functionality.
Fixed an issue where placing an item from the player’s inventory into another container (in a slot with an existing item) could result in the duplication of the item in certain cases.
Fixed an error that would occur when selecting the root item of the Game Explorer tree.
Fixed an issue where the Map Editor and Voxel Editor would incorrectly think the Alt key was still pressed after Alt-Tabbing out of the application and then back in.