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Impressions 05 Feb 2021

A topic by iseeall created Feb 05, 2021 Views: 797
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Hi, I've tried out the game and I quite like it. The RPG system seems pretty complex, at least by porn game standards. I got to the village so far. While playing, I made notes on what I'd change if I were the dev here... Maybe you can find them useful.

- i'd recommend adding some sex scene at the very beginning of the game. E.g. a simple masturbation scene of the main character
- inventory somewhat uncomfortable to use. Currently need to click on the item to pick it up form a slot. Instead, simply mouse down (start dragging) should do it, and releasing the mouse should release the item. Instead of "Inspect" just a right click should open that info dialog. And for item deletion there could be a "delete" area where you drag the item to delete it (with a confirmation popup)
- by default the character should be running. Not sure walk speed is even needed at all (Shift button isn't needed). Though if you wanted walking for the narrative, maybe an option "Run by default" (and holding shift makes the character walk)
- must allow to zoom in/out camera. I'd zoom out at least x2 by default to have a better view of the level. It's especially important in combat because camera can't be freely scrolled and an enemy 4 tiles away (for a rock throw) will usually be covered by order buttons and thus can't be attacked!
- when mouse over interactable items (like berry bushes) they should get a highlight or contour highlight or a tooltip. That's even more important for big reward stashes which may be in objects which are normally cannot be interacted with (like tents)
- high trees seem to also block tiles behind them - not sure it's a big issue but it feels like lazy design
- during combat, movement should be the default action that's auto-selected at turn start. Simple attack should be performed just when you click the enemy. Use item and special ability do require the extra buttons though. Movement highlight should consist of distinct tiles, not just flat fill, to better show tiling
- auto-end turn in combat when no action points left?
- sex scenes would get a lot from even some minimal bouncing animations (just 3 frames would be enough) and sound effects
- menu should be opened by Esc instead of M. Map with M
- map should show current location of the party on it!

A special note of the graphics of the sex scenes: they are generally good, and even their somewhat blurry style fits the fantasy/fairy setting well but then you should probably also make the environment tiles in a similar blurry style. Currently they are at a mismatch.

On a personal note, I'd prefer less wordy dialogs but it may be just because I'm not much into fantasy...

Anyway, good job so far, this project has potential!