New Features
Renaming a tile, object, or character will now automatically update any maps using that resource.
Rotating backups (two currently) are now created before a map is saved and before a map is updated as a result of renaming resources or replacing missing dependencies. A future release will provide a setting for customizing the number of backups to maintain.
Bug Fixes
Fixed the Game Explorer’s “Add to Favorites” and “Delete Resource” toolbar buttons which were broken a couple of releases ago.
Fixed the visual markers for positional lights in the Map Editor to properly update when a light’s position has been changed.
Fixed an issue with displaying player responses when “Show Player Choice” was enabled in the Game Configuration.
Fixed an issue where resources could not be loaded for placement into a map after being renamed. This was also causing an application crash when attempting to refresh the resource panel after a rename was done.