Having stumbled across this title originally on Itch.io in search of yet another dirty game to play I was surprised with what I had come across. Built around the concept of clearing and developing your garden in the hopes of attracting various monsters to come and call your land home. While initially, I found myself quite lost, the instructions do little more than tell you the basics of controls, I did eventually begin to find my way. After awhile I had stumbled and came across a question I posed in the forum for the developer and was shocked to get a reply almost immediately from them addressing my question precisely and with my satisfaction. Impressed with this, I did a little digging and found the Patreon in which I became a minor contributor. This was all well and good and I got access to a better build of the game, featuring more control over the monsters directly and allowing my harem of monsters to grow considerably. Again though, I found myself reaching out to the developer with more concerns of which were again identified and responded to immediately. Stretching the old financial wallet I reached out to become a Ruby supporter, intent on seeing the latest and greatest the game has to offer. Much to my appeal, I was totally impressed by the features that I now found at my disposal. I was able to interact with my monsters, they came in different genders, I had new monsters, and most importantly I was supporting a game that rapidly is becoming something I love. I think that the game is still rough around the edges of course, but it's early in development. The important part is that it has a solid foundation and that the developer who I've come to communicate several times now with, is really trying to push out a good product. My input via e-mail has actually already begun to alter the game, and I can only see myself getting more and more involved with it as it continues development. Hesitant? Sure. Try the Itch.io version, it's free. Like what you see? Move on to become a $5 supporter, it's worth every penny. Personally? I'd encourage my route, get knee deep inside of the development of what promises to be a great game and give what you can.