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OGMO Editor

A free, open source, project oriented level editor made for indie game developers by indie game developers. · By OGMO Editor, 01010111, austineast

Ogmo Editor 3 on BigSur on the new MacBook M1

A topic by Ahmed Khalifa (Amidos2006) created Feb 24, 2021 Views: 440 Replies: 6
Viewing posts 1 to 5
(1 edit)

Hello,

I was wondering how to make OGMO Editor work on my new MacBook Air M1. When I download the app I get an error saying

"You do not have permission to open the application”

I tried following this link: https://apple.stackexchange.com/questions/408752/the-message-you-do-not-have-per... by giving executable permissions and remove the quarantine from the app.

I end up getting that new message:

"Ogmo Editor can't be opened because of a problem"

Process:               Ogmo Editor [28223]
Path:                  /Applications/Ogmo Editor.app/Contents/MacOS/Ogmo Editor
Identifier:            com.electron.ogmoeditor
Version:               ???
Code Type:             X86-64 (Translated)
Parent Process:        ??? [1]
Responsible:           Ogmo Editor [28223]
User ID:               501

Date/Time:             2021-02-24 11:55:07.520 -0500
OS Version:            macOS 11.2.1 (20D74)
Report Version:        12
Anonymous UUID:        5A508C14-103E-953E-FFD1-DBD1EC030FE0

Sleep/Wake UUID:       6766FC46-6B6F-410F-9133-C3C9F3BD8A43

Time Awake Since Boot: 120000 seconds
Time Since Wake:       5400 seconds

System Integrity Protection: enabled

Crashed Thread:        0

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Termination Reason:    DYLD, [0x1] Library missing

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
  dyld: Using shared cache: 1F0C4D0D-3013-3558-B105-54257AD3329A
Library not loaded: @rpath/Electron Framework.framework/Electron Framework
  Referenced from: /Applications/Ogmo Editor.app/Contents/MacOS/Ogmo Editor
  Reason: no suitable image found.  Did find:
/Applications/Ogmo Editor.app/Contents/MacOS/../Frameworks/Electron Framework.framework/Electron Framework: file too short

Binary Images:
      0x1004b8000 -        0x1004b8fff + (0) <6E272AEB-51ED-363B-B2D0-1E8B0C094EDF> 
      0x200707000 -        0x2007a2fff  dyld (832.7.3) <0D4EA85F-7E30-338B-9215-314A5A5539B6> /usr/lib/dyld
    0x7ffdffc10000 -     0x7ffdffc83fff +runtime (203.30) <C98E75A6-BDC8-3D5C-B95B-6422005E96D8> /Library/Apple/*/runtime
    0x7fff20daf000 -     0x7fff20e2cfff  com.apple.SystemConfiguration (1.20 - 1.20) <3518EA0E-C32D-32CC-81B9-0F3C83B6430C> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
    0x7fff2109b000 -     0x7fff213fefff  com.apple.Foundation (6.9 - 1774.101) <8D9081B3-3F6A-31A0-9B20-1AE5CD8DD747> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
    0x7fff22128000 -     0x7fff22479fff  com.apple.security (7.0 - 59754.80.3) <B377D7C7-EDB6-3737-B492-E9872F4C6469> /System/Library/Frameworks/Security.framework/Versions/A/Security
    0x7fff22a48000 -     0x7fff22af6fff  com.apple.framework.IOKit (2.0.2 - 1845.81.1) <49AC0177-35A3-3C96-AD9D-3E59923C4761> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
     0x7fff35283000 -     0x7fff35286fff  com.apple.Cocoa (6.11 - 23) <B0F6AF8E-B85C-3C5C-9812-9CD8BC07ADB2> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa

Model: MacBookAir10,1, BootROM 6723.81.1, proc 8:4:4 processors, 16 GB, SMC 
Graphics: kHW_AppleM1Item, Apple M1, spdisplays_builtin
Memory Module: lp_ddr4
AirPort: spairport_wireless_card_type_airport_extreme, wl0: Dec 31 2020 21:39:03 version 18.20.222.20.7.8.104 FWID 01-1b2645bc
Bluetooth: Version 8.0.3d9, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
USB Device: USB 3.1 Bus
USB Device: USB 3.1 Bus
Thunderbolt Bus: MacBook Air, Apple Inc.

I even tried to build it from the github repo but I get errors in building and node installing modules. For npm run build it cause the following errors:

ERROR in ./app.hxml
Module Error (from ./node_modules/haxe-loader/index.js):
/Users/ahmedkhalifa/Downloads/OgmoEditor3-CE-master/src/Settings.hx:145: characters 10-18 : Class<electron.Shell> has no field openItem

ERROR in ./app.hxml
Module Error (from ./node_modules/haxe-loader/index.js):
/Users/ahmedkhalifa/Downloads/OgmoEditor3-CE-master/src/level/editor/ui/LevelsPanel.hx:390: characters 24-32 : Class<electron.Shell> has no field openItem

ERROR in ./app.hxml
Module Error (from ./node_modules/haxe-loader/index.js):
/Users/ahmedkhalifa/Downloads/OgmoEditor3-CE-master/src/level/editor/ui/LevelsPanel.hx:404: characters 23-31 : Class<electron.Shell> has no field openItem

ERROR in ./app.hxml
Module Error (from ./node_modules/haxe-loader/index.js):
/Users/ahmedkhalifa/Downloads/OgmoEditor3-CE-master/src/level/editor/ui/LevelsPanel.hx:420: characters 24-32 : Class<electron.Shell> has no field openItem

ERROR in ./app.hxml
Module Error (from ./node_modules/haxe-loader/index.js):
/Users/ahmedkhalifa/Downloads/OgmoEditor3-CE-master/src/level/editor/ui/LevelsPanel.hx:537: characters 11-19 : Class<electron.Shell> has no field openItem

ERROR in ./app.hxml
Module Error (from ./node_modules/haxe-loader/index.js):
/Users/ahmedkhalifa/Downloads/OgmoEditor3-CE-master/src/level/editor/ui/LevelsPanel.hx:722: characters 10-18 : Class<electron.Shell> has no field openItem

ERROR in ./app.hxml
Module build failed (from ./node_modules/haxe-loader/index.js):
Haxe Loader: Compilation failed
haxe -D webpack_namespace=app -lib electron -lib jQueryExtern -lib haxe-loader -cp "/Users/ahmedkhalifa/Downloads/OgmoEditor3-CE-master/src" -dce full -js /tmp/tmp-33636aG3AruNtNRua.js -main App -D "build_mode=production"

Same

Right click and select "Open".  It won't open the first time. Then right click and select "open" again. This time it will work.

I tried that, it didn't at all, I even modified the file to be executable.

I ended up building it from the source.

Developer(+1)

Just uploaded a new (hopefully fixed!) build for mac, let me know if it works!

That worked thanks a lot :)