someone call my wife!! new UPSQUID dropped!!!
austineast
Creator of
Recent community posts
Im gonna have to agree with Kadin's comment. Theres a lot of potential here, and i love the recreation of mode 7 graphics, but theres are some issues with conveying whats going on in the race. luckily, thats very fixable and not an issue with the quality of the actual game, and i hope to see it improved in the future! Good job!
There's so much potential here! I really like how it mixed the standard "gameboy style" adventure with tactical gameplay. My main criticism is the lack of explanation for how to play and feedback of how the battle is going - for example, i had no way of knowing how much health either your characters or the enemy had. Other than that though, you did a great job!
I really enjoyed the game's atmosphere and animations! I do think that combat could use some added depth, with some sort of defense mechanic (such as dodging or blocking). Better feedback for when you hit an enemy or when an enemy hits you would also help in that regard. Considering the game jam's time constraints though, I think you did a great job!
I believe it should be able to work with x86! We're still working out some sort of build process so we can make more builds (like for linux), but at the moment we only have reliable testing/building environments with Windows (x64) and Mac (all the current devs mainly use Macs).
In the meantime, and if you feel comfortable doing so, you could try building OGMO yourself - we have all the instructions here: https://github.com/Ogmo-Editor-3/OgmoEditor3-CE
I had a lot of fun with this one. The mechanic is pretty solid, but there were some playability issues that might be easy to solve.
I kept mis-guessing the distance the gator would launch through a nearby hoop. a visual indicator if the mouse is in the gator's launch range would be great to prevent misfires like that. and when I was moving quickly, it was pretty hard to place rings due to the camera moving. Maybe pausing/slowing the camera scroll while the player is holding down the mouse button and creating a ring could help with that?
otherwise, great art, mechanics, and submission in general!