New Features
The “Import Resources” tool now supports importing of tiles, objects, and characters. In order to import these types, select a source folder that contains subfolders of the corresponding name (i.e. “tiles”, “objects”, “characters”). For example, you can use this method to import resources directly from another game project by specifying the other project’s root folder as the source folder.
Added a “Select All” button to the “Import Resources” tool.
Bug Fixes
Fixed an issue where the “Sketchfab Animation” option on the “Export to External Format” dialog would become duplicated in the “Format” dropdown box after opening the dialog multiple times.
Fixed an issue where the metadata file (containing grid dimensions and tags) for a resource was not being updated after a preview image was created the first time in the Voxel Editor.
When deleting a tile, object, or character from your game project, the corresponding preview image and metadata file will be removed from the file system as well.
The list of available resources in the “Import Resources” dialog will now be properly populated if a source folder was selected during a previous use of the tool in that session.