I'm getting the below warning on a bunch of my collision checks since upgrading to the newer beta release. The checks all work as intended, and I realize that it's saying that that script doesn't return a bool, rather it returns an id of collided object. Though as far as GM is concerned, this still works as a bool T/F statement (since the id would be returned is > .5)
Note sure if I just need to turn the feature throwing this warning off. I've tried toggling some of the cast settings, but TBH I'm not 100% sure what I'm doing there.
Any guidance would be appreciated :)