Why is the android version two gigabytes smalleer than the others? Has something been removed or simplified?
Max texture size for the 'fullscreen' images reduced from 2048x2048 to 1024x1024, and the videos encoded at 1/2 resolution (desktop uses 1920x1080 resolution).
There's two reasons for that; lower end handphones struggled with the memory load occasionally (especially the videos), and once the full game exceeded 2GB Android flat out wouldn't load it.