Good to know, thx!
droid productions
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If this is Mac, it's because they're downloaded from the net and not signed from a mac:
https://discussions.apple.com/thread/253714860?sortBy=rank
(A s dev, I *really* feel the "@Apple: You certainly MUST know this. Why don't you hand it to your customers?" part. )
I've always loved itch.io, it was the first place I released Love of Magic (initially as a free game, back in a happier pre-covid world). I put up Morningstar on Act 1 here, and I've been both surprised and thankful how many people supported it as I developed it.
One of the things that strike me is that, because I use Steam for beta-testing, people on Itch.io might want Steam keys. Especially because I intend to make (at least the first couple of acts) of my next game available on a Steam beta-branch.
Is there an interest in letting all itch.io Morningstar players get a free Steam key? Let me know in the comments.
After I wrote the instructions, Apple added an additional Quarantine Flag to the process of downloading apps from non-apple websites.
https://discussions.apple.com/thread/253714860?sortBy=rank
I'll update the installation instructions to include that information, thx.
Love of Magic makes impregnation a pretty major thing; the two of them conceive in Act 4, and a large chunk of the rest of the story deals with the fact that they are expecting their daughter, becoming parents, wanting to create a better world for their daughter, etc. There's some pregnant sex, etc, but it's not really a purely sexual thing, it's very much a central issue in the book.
Morningstar isn't planning any (on camera) pregnancy content.
Yeah, Lin is a smarter, less head over heels Jenny :)
She wasn't actually meant to be a speaking character; like the other two gym girls she never got a talking head initially. But as I was rendering her I totally loved her look, and she convinced me to write her as a character of her own.
Snowdrop's quest-line's actually really good; it's probably my favorite so far. It starts off mindlessly enough, but it turns a little darker halfway through.
Yeah, I was considering scaling the price over time (so $5 when it's just Act 1, $10 when it's act 1 + 2, $15 when the game is complete), but it's hard to explain to the players. The game will grown, with 5 acts planned for the book; those are of course included in the price.
There's a lot of optional content (far more than you can consume by day 16), so you can load the end of act save, and keep going. Both Lin and Snowdrop have quite long questlines.
Itch.io is about 5% of the size of Steam, so obviously getting tons of negative reviews there hurt more.
One aspect of this is that itch.io has good Patreon integration; I offer Steam keys to Patreons for testing, but a lot of people don't want adult games in their steam library (in case friends or family can spot them being a perv). They usually don't have the same issues with itch.io, so giving them an itch.io key is an option.
Another aspect is that Steam treasures wishlists a lot; it uses them to determine if you're a "real game" at launch, and if you have sufficient (~5-10K) at launch, they give you a ton of visibility. Love of Magic Book 1 had 6K wishlists at launch, which translated into 2 million 'views' (times Steam showed the game to players that might be interested). As such, waiting until you're ready on Steam makes a lot of sense.
The last aspect is... I always do itch.io releases first :) I started doing adult games as a hobby, and putting up an itch.io page was how I shared my game with the first players. That worked well, and I like to repeat things that work well :)
Yes. The plan is Early Access on Steam once I'm done with Love of Magic. I'm writing the final act now, hoping to be complete in September.
You can give it a wishlist here, if you want:
https://store.steampowered.com/app/2396740/Morningstar_Book_of_the_Fallen/
That's weird; send me the auto-saves, I'll have a look.
You can send them to: droidproductions@protonmail.com
You can find the saves here. Best solution is to just zip up the entire folder and attach it to something like gofiles or mega
PC: %USERPROFILE%/AppData/LocalLow/Droid Productions/Love of Magic
Mac:
Saves: ~/Library/Application Support/Droid Productions/Love of Magic
Player.log: ~/Library/Logs/Droid Productions/Love of Magic/Player.log
Linux: $XDG_CONFIG_HOME/unity3d/Droid Productions/Love of Magic
Android's gone above the 2GB limit, so they'd just crash on load. The last ones that were below 2GB are still available, but to get book 2 and 3 onto Android will take a major chunk of work.
There are some different solutions that might help fix it; some devs do multiple 'bootstrapping' apps (so download app 1.1, that copies its assets, download app 1.2, that copies its assets, then download the actual app, and it continues to use the data). That's... obviously confusing to the player and not ideal.
The industry wide solution is downloading assets from a server, but hosting ~10 GB worth of data for each player is obviously not cheap. On Itch.io they'll host my actual app, but they won't host raw data like that.
TL;DR: It's a work in progress... I'm hoping to get back to it when I'm done with Book 3.