( Κα΄Ι’α΄ Ι΄α΄α΄ α΄α΄α΄ α΄ )
γ Snow β¦ Wistful β¦ Garden γ
A game about reliving the unknown and battling through the fear.
Your choices affect the near future,
will you choose to confront what you don't know ?
»»——— β π½πΌπΈππβπΌπ β ———««
Rich storyline with 7 memories and 25,000+ words
Over 3 unique endings with branches ("α΄Κα΄α΄ α΄Ι΄α΄
ΙͺΙ΄Ι’" unlockable)
Interactive choices that matter
Original soundtrack and album to elevate the experience
(tentative) Limited voice acting
(tentative) Localization in Korean
»»———— β πππβπ β ————««
κ±α΄α΄α΄ΙͺΙ΄Ι’: Cheonan, South Korea
You work at a local cafΓ© in a small suburban city from South Korea. Not much happens in the tiny town, but you've made a few decent friendships. As it snows this year, a random, disheveled girl walks in lost and alone, disrupting your otherwise mundane livelihood. With her, a mysteriously enchanting necklace enters your life. Soon you begin to delve into the memories of ones you don't know. How? You're not sure. But the experiences feel too real to be simple daydreams. They all have one thing in common: α΄ α΄α΄Κα΄. Each moment is filled with uncertainties and the rising anxiety chokes you. You can choose to confront the unknown or force the worries aside.
»»———— β
ββπΌπ»πππ β
————««
snoqie β writer | artist | gui designer
Lunadyn β lead programmer | helper
brightbone β music
SKMuffinEXE β idea-bouncer
Shie β mini-game programmer
»»———— β
βππΌππππβπ β
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βΌ What are you expecting/hoping to see in the game?
βΌ Knowing the theme is "Exploration confronts the unknown," how does that affect your thoughts on this game?
βΌ Does the lack of "romance-able" characters decrease your interest to play?
βΌ Since the story is set in South Korea, does that interest you more, less, or no difference?
βΌ What are you looking forward to the most?