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Broken Reality RPG

A choice-based RPG with heavy lovecraftian horror and eroge elements. · By Lord Rutsah

Bugs 2.4.2

A topic by TheLimitlessUnknown created Mar 05, 2021 Views: 589 Replies: 12
Viewing posts 1 to 3

Alright so I was in Hikari's tomb and this happened

Developer(+1)

Oh, will the wonders never end...

(3 edits)

About the quests: In the Oath of Silence quest, i've questioned the other guard about the situation and got all the backstory, but in the quest log it states that i still need to ask the guard about it. I think, if i'm not mistaken, that i saw  the quest log progressing further after i read it just after talking with the guard, but when i loaded my save it returned to this and the dialogue with the other guard doesn't trigger anymore.

Developer(+1)

Quest log has a few bugs I need to get around to eventually. Especially in the wolf perk quest it cannot seem to make up its mind. On the plus side, what the quest log displays is actually completely irrelevant to how much progress the game actually stores, so you can ignore it for now. Will look into it eventually.

(1 edit)

Ok, thanks! 

Other that that, i've seen some misspelling here and there, the font is not very well formated as it breaks lines of dialogues constantly and some spots in the map are not well renderized so you can enter walls and it eventually crashes the game, but those are things that you will probably look further into the development so they are immaterial for now, just stating some things i saw.

Developer

Do report where you can wall-climb. Don't know unless people tell me.

(3 edits)

I actually got some screenshots of some of them, will take of the others i remember so you can pinpoint exactly where they are.

You can actually get to the raided village from here.

Got stuck here, sometimes i can't move the character anymore. Also, in this specific map, an error will appear and the game will close, it appears near the little girl and is mostly random, don't have a screeshot of it.


I can't pass this littl rock, don't know if it was intentional. Also, you can pass throught the tree next to the minotaur corpse bellow this spot.


The only berserk i've saw with a different sprite was the one that triggers the sex scene at the raided village, the others  have the same sprite as normal minotaurs. The beserks at Ngombe's cave actually sometimes have the right ones, but some have the normal one too.

Regarding sex scenes: they are influenced by hormones i think, but do they rise or low the estrogen/testoterone? I got the androgeny perk at all my gameplays (minus the berserk one that i still need to go through) so i could get all the content/benefits of both aspects but didn't think throught rising or lowering the stats. That said, i still didn't get any scene or event with female characters, only male ones, so that could mean i didn't have enough testoterone maybe? Also, i only got the androgeny perk regarding the testoreno/estrogen stats, no other perk.

Developer

Thanks for the reports. Now that I'm checking them out, I've got a lot of things to fix in the path to Imperia Academia, will release a new patch soon. And yeah, the 2 testosterone that Androgynus gives is not enough to trigger h-scenes. You need to gather more over time (there are various triggers throughout the game to help you with it).

But do any event/scene right now regarding the testosterone/estrogen stats lowers any of them? Cuz' if so i will start another gameplay and try to stay out or in any of those events if i want to follow any specific patch, unless i won't be able to use the current saves in the next version.

Developer

Yeah, most things that increase testosterone lower estrogen and vice versa.

Also, sorry from breaking the commentary into two: why some states counter themselves? I do understand a few ones, like paralysis and bleeding. 

But why confusion and bleeding counter themselves? When i confuse an enemy that is bleeding, the bleeding just stops and the other way also is true. It just doesn't make sense for me

Developer

Confusion has a 50% chance to be removed upon receiving damage, so it doesn't stack well with DoTs. Just reduced it to 25%, oversight on my part. Bleeding lasts from 2 to 6 turns randomly, so it is probably just bad luck. 

Edit: Just removed the random durations completely. All states that would last a random amount of turns will now last a stat amount (about the average they'd last before, so for example bleeding that was 2-6 now lasts 4 stat.)

It explains confusion, but the bleeding is not bad luck. I checked a lot of times. Everytime i confuse an enemy that i just bleeded the last turn, he will stop bleeding immediately. Paralising do this too.