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Pathogen-X [Demo]

Retrieve the vaccine to a deadly mutative virus. · By sodaraptor, ragnaroksixx

My X-Legend run (and theories on what you need for this) and overall thoughts

A topic by Speedcube created Mar 11, 2021 Views: 154 Replies: 2
Viewing posts 1 to 3
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Hello! First of all, I wanted to say just how much of a blast I'm having with this. I downloaded it at v5.3 and I've played it most nights since to try to work out the trick to getting X-Legend on Arcade Mode.

I think I've worked it out; I don't know if I'm correct, but it seems you need to get a mission success time under four minutes, and a score of over 40k (at the same time) - so there's something about the number 'four' in this game (Delta Corp Labs, and delta is the fourth letter of the Greek alphabet...) - but maybe I'm looking into it too much! :)

I've got two no damage S-Jackal runs on my channel so far but both of those have clocked in at over four minutes and under 40k, so that's what I'm basing it on. I'm assuming both kills and item pickups add to the score, so it forces the player into trying to balance speed vs. kills/pickups.

I've not tried on 5.3.2 yet - whilst I like how the darker tone adds to the mood and emphasises the torchlight, I feel it's actually harder! I don't know if enemy placement has been altered but I've died way more times in the latest update.

But back to my overall thoughts - I'm addicted to this, it's so much fun. I was worried the controls would be janky but it's incredibly smooth and so easy to learn. It's hard to master though. You need to build up speed and time your evasive rolls perfectly to avoid getting hit due to monster attack delay and hitboxes, and this allows for a lot of strategy.

I cannot wait for the end product and I'm looking forward to buying it. I'd love to see the storyline following Hawk as he goes through multiple areas on a plot to uncover the truth behind the virus, with bosses, optional challenges and varied enemy types. I know it's pitched as an action survival horror but it would be cool to have dark, spooky areas too, with some old-school jumpscares.

Thanks for a great demo, and keep up the excellent work.

Developer

Hey Speedcube - first off thanks so much for checking out our demo! I appreciate you taking the time to do a speedrun and write up some feedback. I'll be honest - the '4' thing is just a coincidence! However I really like that idea as something to possibly integrate into the main game somehow.

Second, your theory about the score breakdown is essentially spot on. You have to finish the run in 4 or less minutes and get at least a 40k score for the Legend rank. Downing enemies and the boss gives a little bit of a boost too, as well as collecting any items, blasting Skully, and finishing with as little damage as possible.  We plan to factor even more variables into the final game once we get there, as well as subtracting from your score if you do or don't do certain things (use too many medkits, reload too many times, time bonuses, etc.)

Finally,  I'm curious what might've gotten more difficult in the versions after 5.3. The only things we've implemented since then were the flashlights and minor bug fixes not relating to anything gameplay-wise, so I'll have to do some investigating there. 

Thanks again for your post!

(1 edit) (+1)

You’re most welcome, and I’ll see if I can put some time aside to explore and feed back on 5.3.2 but it’s likely just a coincidence and that I had a streak of challenging runs.

On the plus side I’ve now managed to nail the no damage X-Legend run and beat my best time by a whole second lol so I probably need to take a break, but this game should come with an addiction warning! This run is much smoother than my one above and not sure I could do much to improve the time, particularly as I’m not good at remembering the map layouts.