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Juice Galaxy (formerly Juice World)

Floppy ragdoll rpg sandbox with physics-based combat · By fishlicka

Alternate opening to get on Mrs. Slitherss's good side?

A topic by Ryarod created Mar 13, 2021 Views: 331 Replies: 5
Viewing posts 1 to 3
(+3)

As title asks. This is yet another one for far, far down the pipeline, if ever it is even considered.

While the only way out into the world as of 0.1.8 is iconic, it is also in my opinion limiting, and it denies Mrs. Slitherss her chance to really flesh out as a character.

I would like to propose a possible secondary path we can take to meet the world, wherein the student plays by Mrs. Slitherss's rules, and in fact can come in from Recess without necessarily making her mad, and earn a stern lecture from Mrs. Slitherss for having gone near the door, yet not necessarily hurting us.

Then she could assign us to a field trip to see the parts of the world that *she* wants us to see, and as we take off, the Juice Galaxy logo could happen like it does when we play normally. Mrs. Slitherss could share her outlook on the world, tell us some world-building elements, and we could get a chance to look at her softer side.

As for how we would go on to explore the world freely from this... I don't know. This game is great already and there's no need for this; if this were implemented anything like as described, I'd be so elated I say it's dealer's choice. I would like to suggest that perhaps we could just jump out of the "bus" at any time, fly off, and then she could say "worst student ever". Alternatively she could send us into the world to process and refine juice, and then when we get mad her monologue could change to demanding us to give up our refined juice.

This is all in pro-Slitherss excitement; please take it well.

(1 edit) (+2)

Actually, its not that bad of an idea

It gives a chance for the player to actually explore Ms.Slithers character as well as finding out what happens to the students who didn't get killed by Slithers either by escaping or following Slithers rule.

As well as fighting potential secret bosses.

(+1)

Earnest gratitude for this response. It helps you seem to get me.

Different bosses for different ways of leaving would be very (in the true sense of the adverb) engaging, if pulled off right. I can imagine some anti-Juice-Queen resistance fighter, for example, being a foe if we choose to stick with Mrs. Slitherss.

I am ethically obliged to concede, though, that if we could be so lucky, then with both options on the table, some other bosses are only accessible if you bail out on Mrs. Slitherss the current way. Not necessarily any of the ones we currently have (as of 0.1.8), except perhaps but later ones that Fishlicka may add in the future. Even dropouts deserve something to make them shut up, those mooching punks love.

On which note, for the boss fight against Mrs. S: Even Mrs. Slitherss herself could turn on us anyway if we go with her, but much, much later if we went with her at first. She could be tougher in this case.

(+2)

You get in a bus that she (or us if it could be made as the quest to get out peacefully) made from one of those "drop in water and watch it grow" foam toys, but for a vehicle. You get in it with her driving and launch out of the mouth-door without feeding it any juice. That may be a nice opening for it that could also be fun.

Also with the bus dropping you off, she could realize that she like driving better than teaching the worst students ever, and act like a fast-ish travel to places?

For your first suggestion, I personally like it. Different route, different experience, similar result.

For your second paragraph, I think that's a little too idealistic. Mrs. Slitherss, soft side or not, is prone to injure, even take the lives of her students- just for getting wrong answers, no less- who is fanatically loyal to an unseen monarch, and deliberately lies.

Unless we get a new update that makes Mrs. Slitherss non-violent altogether, her becoming a friendly transport service seems an eerie change of pace. Better she stay a foe to fight; goodness knows after driving you out to the outer world she'd be angry to have you back having skipped on the field trip. 

(+1)

Thanks for the feedback on the suggestion- and that ending sentence that I am totally on board wit