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RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

Release Notes for v0.4.3.8-alpha

A topic by Justin Arnold created Jul 30, 2017 Views: 31
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New Features

  • “Add Tile” scripting function: Adds a tile at the specified coordinate within the map (if a tile does not already exist at that coordinate). An entity ID for the new tile can optionally be supplied.

  • When a model is marked as a light source in the Voxel Editor, a marker is now displayed to indicate the light’s position.

  • Added a “Paste Coordinate” button to applicable nodes in the Script Editor that can be used to paste coordinates copied from the Map Editor’s context menu.

Changes

  • When adjusting the the light source position in the Voxel Editor, increments are now made at a half voxel unit instead of 1 voxel unit.

  • Updated Quick Script Builder template for the “Modify Navigation” function so it uses “WALK_AND_INTERACT” for the navigation type parameter instead of its corresponding integer value of 0.

Bug Fixes

  • Fixed an issue where the marker icons in the Map Editor (for attached scripts, dialogue, etc.) were incorrectly flipped.

  • Fixed an issue where triggering an entity’s animation having a type of “Once” or “Ping Pong Once” would not properly return to the previous animation afterward, if applicable.