New Features
“Add Tile” scripting function: Adds a tile at the specified coordinate within the map (if a tile does not already exist at that coordinate). An entity ID for the new tile can optionally be supplied.
When a model is marked as a light source in the Voxel Editor, a marker is now displayed to indicate the light’s position.
Added a “Paste Coordinate” button to applicable nodes in the Script Editor that can be used to paste coordinates copied from the Map Editor’s context menu.
Changes
When adjusting the the light source position in the Voxel Editor, increments are now made at a half voxel unit instead of 1 voxel unit.
Updated Quick Script Builder template for the “Modify Navigation” function so it uses “WALK_AND_INTERACT” for the navigation type parameter instead of its corresponding integer value of 0.
Bug Fixes
Fixed an issue where the marker icons in the Map Editor (for attached scripts, dialogue, etc.) were incorrectly flipped.
Fixed an issue where triggering an entity’s animation having a type of “Once” or “Ping Pong Once” would not properly return to the previous animation afterward, if applicable.