it's been a while(50 days) since the latest update and concerning how long this next update is
I gotta say this gonna be one hell of an update :)
Floppy ragdoll rpg sandbox with physics-based combat · By
Kinda-sorta off-topic here, but if I can make a petition to Fishlicka regarding update size...Don't get too bogged down with making huuuge updates. Just make small bits of progress here and there and release it, not unlike the earlier versions of the game.
It's probably for the best to keep each update kinda low-stakes; if you always feel like the next update has to be "bigger" and "better" than the last, then you'll run into burnout down the line, and if reception to an update is poor it'll be more of a bummer than if the same poor reception came with a smaller update. Plus, if people are like "well, the direction you're going in for this version seems a little smelly, Fish," it'll be easier to change development course or make adjustments with smaller updates and more feedback. (Although lord knows there's already enough feedback from us, haha.)
Your choice, obviously! Having never made a game, I can't say I know what good development practices are. But we just want to make sure you're doing well by yourself while making this mastahpeece.
The next update does seem exciting, though, I'm not going to lie. Lava and wawsps and pollywog plants, oh my!
I agree, if every update does indeed be planned to be long and tiring it is advised to take a brief break or maybe not updating the entire game every update ×D. Still though I've seen some interesting stuff in the game's discord, not only that but Fishlicka did seem to enjoy the development as well as the(non)breaks he took.
Yeah, there is always pros and cons with having stuff set in stone-
One pro is that you don't keep adding bloat to it, what's gonna happen is gonna happen and is gonna happen nice- one foil to this is not having enough feedback/back-and-forth
Another pro is having it to were there is a surprise and fondness of going back to see what changed (absence makes the heart grow fonder after all), yet a foil to this is that the changes are too drastic/out of left field; however, I feel like Fish has foiled this foil by showing videos of it (and everyone seems hyped for the flying enemies in a dreadful sorta way).
One con is having a feature take so long implementing that it makes you go into a slow crawl, though a pro of it is having people theorizing all day and learning new coding techniques to get around the problem.
So in my eyes it just comes down to patience and what's come before (which I feel like after some longer waits for updates this will be more normal and a fun thing to do other than a worrisome wait)