Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Autonauts

Make and teach robots to automate the world! · By Denki

Move buildings

A topic by ClassicNiall created Aug 01, 2017 Views: 5,361 Replies: 5
Viewing posts 1 to 3
(+1)

Is there a way to move the buildings once built?

Heck, even destroying and rebuilding would be an option at this point.

(+3)

There is no way to move buildings once they've been built, but there is a way to move them. Open your build menu (hit e) and press either the delete key (don't hit backspace) on pc or fn+backspace on mac. 

Any building that have been deleted are saved and are built instantly the next time you place its blueprint down.

Hit r to rotate blueprints.

(2 edits)

Oh that's exactly what I wanted to hear!

So it's essentially storing them to be re-place later.

However, you will lose your resources if doing this with the Storage units.

EDIT: Oh wait, you won't.  They just need to be re-assigned and they all come back.

(+2)

Oh sweet!   I just assumed the delete key trashed them and didn't realise building another one straight away would instant build it.   Nice!

I'd still like to be able to move the storage units as a feature, just to make it quicker.

I don't know how this game is developed, but it seems like things are based on co-ordinates and not IDs, meaning that once I delete and rebuild, I have to reassign Storage units by the co-ords.

same thought here :)

im trying to make a Milk/Dung Farm using Straws then im left blank on how ill make it RANDOM for my Bots to drop straws. Im stuck with 4 straws per 1 co-ord. and giving my single Bot 4 co-ords. which means loooooooong loop forever XD