I've just been testing this out. The World Map can go to the city map, but the city map does not go to the world map - a different one is loaded up each time, even when going from World to City and back to World.
ClassicNiall
Recent community posts
I've done some weeding and fertilised the ground, but none of my bots can find the soil to sow the seed; there are only a select few square which they can use.
EDIT: Looking into this, it seems to be because each bot follows the same path. So I have a bot which fertilises, one who sows, one who reaps and one which harvests. However, this causes a delay if the harvester hasn't cleared the square for the sower, as for some reason, they cannot find another "nearest" soil.
I don't know if this has been suggested, or it's in the works, but I'd like to see a fight mechanic in the game.
I've pretty much got everything running smoothly now - I literally put in 12 hours playing yesterday. I've seen the entire map, but want more.
I'm not complaining - that's a good thing.
One thing I'd like to see is the game open up more; more land, more things to discover, and also have some battle mechanics so resources can actually be used/lost. Inflation is a nightmare for me X-D
I have OCD, so I don't like it when my bots are sitting around being held up.
I've created rules for buildings, the bots go and collect the materials for the foundations. However, I don't want this on a infinite loop.
Right now the rules are single use, so if I do need to repeat the actions, I have to edit and go.
Can we get a quick Go button without editing, and possible an input to set how many times the rule should be looped?