Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Design frameworks (continued)

A topic by DeReel created Mar 30, 2021 Views: 1,096
Viewing posts 1 to 1

Hello, this is my design framework at the moment. https://drive.google.com/file/d/1L6ASp-z-gne0mnJFRbQJsTvCACRnDVRu/view?usp=shari...

Formulations there are cryptic and its usage is peculiar. In fact, the main document is always evolving and I link to it for each particular game, working only on the editing in each "daughter" document. I colour the cells that are addressed by a given mechanic in a given colour. This allws me to see what is left unadressed and what is covered by a given mechanic. I have a "gameplay flow" txt on the side, and that's it.