I habe a 1x1, a 2x2, 4x4 and a 8x8 pixel test sprite. The Problem is, unity is not properly projecting it when i set the game resolution to 64x64 (pixels are not projectet properly, color blending, squers get to circles etc. etc.. If i try to do 640x640 it works perfectly. the problem is... there are to much pixels now (duh)
Is someone also working in Unity and have an idea how i can fix that?