Scoring
There are 5 prizes from this event, winners determined by the following;
Rubric
Print the Rubric
Topic | Description | 4 | 3 | 2 | 1 |
Interactivity, Game Play, and Rules | The game prompts players to interact with it and provides rules and features that allow them to understand the game goals. | Users from the target audience completely understand the game's goals, rules, and features. Every rule is clearly stated. | Users from the target audience understand the game's goals but not all the rules and features. There is some missing information even though rules are given. | Users from the target audience have some difficulty figuring out the game's goals, rules and features. They are a little frustrated have a hard time interacting with the game. | Users from the target audience are unable to figure out the game's goals, rules and features. They are very frustrated and have a hard time interacting with the game. |
Creativity | The game should include novel or unique aspects, either through a truly new concept or a novel application of an existing concept or concepts. | Game is completely unique in concept and execution and has no apparent single predecessor. | Novel gameplay and story, other aspects also showing creativity or uniqueness. | Game has common gameplay or story concepts with other aspects being novel. | Some portion of the game is creative or unique, but is otherwise a clone of an existing idea or game. |
Track Theme | The game should clearly demonstrate through concept, gameplay, story, or characters, the prompt/concept. | Unique application of track theme through multiple prominent aspects of the game. | Track theme prominently featured as main component in game, concept accurately applied. | Track theme, Included optionally or in background, minor inaccuracies in concept application. | Game does not show a clear understanding of the concept. |
Depth of Play | While not all future development must be shown during the jam, plans for future expansion of the game or multiple varied gameplay features should be presented. | Game has obvious and apparent depth of play from start to finish and has clear concepts for future development. | Concepts for future development are present, and some evidence is shown in the game. | Game shows potential for expansion but is not explored, or limited evidence is shown in the game. | No apparent way for the game to develop beyond its current stage of development. |
Accessibility | The team addresses accessibility standards by describing elements such as: adding captions, re-mapping controllers, color contrast, etc., and has a comprehensive plan for including those standards in the entire design and development process. | The team addresses accessibility standards and has a good plan for including them in the entire process. The team understands the importance of accessibility in games. | The team shows a satisfactory grasp of accessibility standards but does not include them in the entire process. The team understands the importance of accessibility in games. | The team minimally addresses accessibility features, or they include them at the end of the project. | There are no references to game design decisions around accessibility. |