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Judging Rubric Locked

A topic by game2work created Apr 07, 2021 Views: 159
This topic was locked by game2work Apr 07, 2021
Viewing posts 1 to 2
(3 edits)

Scoring

There are 5 prizes from this event, winners determined by the following;

  • STEM education track winner ($500): Top average rubric score in this track
  • Collaborative problem-solving track winner ($500): Top average rubric score in this track
  • Games for good track winner ($500): Top average rubric score in this track
  • Most accessible ($500): Top average score on the "accessibility" rubric item
  • Most innovative concept ($500): Top average score on the "creativity" rubric item
  • Grand prize winner (best of the winners) + $500:  The G2W team will choose a grand prize winner from the 5 winners above
  • Rubric

    Print the Rubric

    Topic

    Description

    4

    3

    2

    1

    Interactivity, Game Play, and Rules

    The game prompts players to interact with it and provides rules and features that allow them to understand the game goals. 

    Users from the target audience completely understand the

    game's goals, rules, and features. Every rule is clearly stated.

    Users from the target audience

    understand the game's goals but not all the rules and features. There is some missing information even

    though rules are given.

    Users from the target audience have some difficulty figuring out the game's goals, rules and features. They are a little frustrated have a hard time interacting with the game.

    Users from the target audience are unable to figure out the game's goals, rules and features. They are very frustrated and have a hard time interacting with the game.

    Creativity

    The game should include novel or unique aspects, either through a truly new concept or a novel application of an existing concept or concepts. 

    Game is completely unique in concept and execution and has no apparent single predecessor.

    Novel gameplay and story, other aspects also showing creativity or uniqueness.

    Game has common gameplay or story concepts with other aspects being novel.

    Some portion of the game is creative or unique, but is otherwise a clone of an existing idea or game.

    Track Theme

    The game should clearly demonstrate through concept, gameplay, story, or characters, the prompt/concept.

    Unique application of track theme through multiple prominent aspects of the game.

    Track theme prominently featured as main component in game, concept accurately applied.

    Track theme, Included optionally or in background, minor inaccuracies in concept application.

    Game does not show a clear understanding of the concept.

    Depth of Play

    While not all future development must be shown during the jam, plans for future expansion of the game or multiple varied gameplay features should be presented.

    Game has obvious and apparent depth of play from start to finish and has clear concepts for future development.

    Concepts for future development are present, and some evidence is shown in the game.

    Game shows potential for expansion but is not explored, or limited evidence is shown in the game.

    No apparent way for the game to develop beyond its current stage of development.

    Accessibility

    The team addresses accessibility standards by describing elements such as: adding captions, re-mapping controllers, color contrast, etc., and has a comprehensive plan for including those standards in the entire design and development process.

    The team addresses accessibility standards and has a good plan for including them in the entire process. The team understands the importance of accessibility in games.  

    The team shows a satisfactory grasp of accessibility standards but does not include them in the entire process. The team understands the importance of accessibility in games.  

    The team minimally addresses accessibility features, or they include them at the end of the project.

    There are no references to game design decisions around accessibility. 

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