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game2work

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A member registered Feb 23, 2021

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Download the games before the link closes:

Attentat 1942 

The Ground Itself

I just saw this, can you please send your submission to me ASAP? lnadolny@iastate.edu

Video presentations can be up to five minutes long. Make sure to check the game rubric to know what elements to include. 

Let everyone know who you are, what kind of games you like playing, what type of game you would like to design, and anything else you may want to share. 

You and your team can use this area for discussions - just start a new topic with your team number and name. Make sure to reply directly to your topic.

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Four amazing mentors will be available on Saturday and Sunday from 2.00 PM to 3.00 PM. You need to sign up first using this sheet

Remember to check their areas of expertise before entering the name of your team under the right column. 

You will be meeting with your mentor using Zoom.  The links are also available in the sheet. 

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Scoring

There are 5 prizes from this event, winners determined by the following;

  • STEM education track winner ($500): Top average rubric score in this track
  • Collaborative problem-solving track winner ($500): Top average rubric score in this track
  • Games for good track winner ($500): Top average rubric score in this track
  • Most accessible ($500): Top average score on the "accessibility" rubric item
  • Most innovative concept ($500): Top average score on the "creativity" rubric item
  • Grand prize winner (best of the winners) + $500:  The G2W team will choose a grand prize winner from the 5 winners above
  • Rubric

    Print the Rubric

    Topic

    Description

    4

    3

    2

    1

    Interactivity, Game Play, and Rules

    The game prompts players to interact with it and provides rules and features that allow them to understand the game goals. 

    Users from the target audience completely understand the

    game's goals, rules, and features. Every rule is clearly stated.

    Users from the target audience

    understand the game's goals but not all the rules and features. There is some missing information even

    though rules are given.

    Users from the target audience have some difficulty figuring out the game's goals, rules and features. They are a little frustrated have a hard time interacting with the game.

    Users from the target audience are unable to figure out the game's goals, rules and features. They are very frustrated and have a hard time interacting with the game.

    Creativity

    The game should include novel or unique aspects, either through a truly new concept or a novel application of an existing concept or concepts. 

    Game is completely unique in concept and execution and has no apparent single predecessor.

    Novel gameplay and story, other aspects also showing creativity or uniqueness.

    Game has common gameplay or story concepts with other aspects being novel.

    Some portion of the game is creative or unique, but is otherwise a clone of an existing idea or game.

    Track Theme

    The game should clearly demonstrate through concept, gameplay, story, or characters, the prompt/concept.

    Unique application of track theme through multiple prominent aspects of the game.

    Track theme prominently featured as main component in game, concept accurately applied.

    Track theme, Included optionally or in background, minor inaccuracies in concept application.

    Game does not show a clear understanding of the concept.

    Depth of Play

    While not all future development must be shown during the jam, plans for future expansion of the game or multiple varied gameplay features should be presented.

    Game has obvious and apparent depth of play from start to finish and has clear concepts for future development.

    Concepts for future development are present, and some evidence is shown in the game.

    Game shows potential for expansion but is not explored, or limited evidence is shown in the game.

    No apparent way for the game to develop beyond its current stage of development.

    Accessibility

    The team addresses accessibility standards by describing elements such as: adding captions, re-mapping controllers, color contrast, etc., and has a comprehensive plan for including those standards in the entire design and development process.

    The team addresses accessibility standards and has a good plan for including them in the entire process. The team understands the importance of accessibility in games.  

    The team shows a satisfactory grasp of accessibility standards but does not include them in the entire process. The team understands the importance of accessibility in games.  

    The team minimally addresses accessibility features, or they include them at the end of the project.

    There are no references to game design decisions around accessibility. 

    This is a space for you to share resources with other participants. 

    List of sites with 3D models.

    Tilemaps.

    OpenGameArt - Free resources for games including 3D objects, 2D sprites, images, sounds, and music. 

    itch.io Game Assets

    Free music and sounds:

    prototype is your way of testing game concepts without investing much time or effort. This way, you can imagine if a game idea is viable before you put the time to code it, make art, add music, etc. Most teams will be submitting a prototype of a game rather than coding a whole new game from scratch. You need to make sure the prototype is playable and that it portrays your game elements effectively. 

    The following resources are intended for those designers with little or no experience programming. Feel free to add more resources in this thread. 


    Tools that do not require coding:

    Twine. Choice-based narratives, adventure games, RPG games. 

    Emotica by Anna Anthropy. 2D maps, world exploration, escape rooms. 

    Phaser Editor. 2D platformers

    Stencyl. 2D platformers


    Board game prototyping using digital tools

    Gamestructor

    Tabletopia

    Your video presentation will be evaluated based on your inclusion of accessibility features. This is the statement from the game assessment rubric: 

    "The team addresses accessibility standards by describing elements such as: adding captions, re-mapping controllers, color contrast, etc., and has a comprehensive plan for including those standards in the entire design and development process."

    The following resources can help you identify the areas you need to address. 

    Resources for students for games and accessibility: 

    The law for video games: 

    Designing accessible experiences: 

    People and companies to follow:

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    Any currently enrolled students at Iowa State University, Clemson University, or Texas State University may participate in the jam.

    1. You will form teams during our kickoff events Friday night.
    2. Your game must fit into one of the three tracks: STEM Education, Collaborative Problem Solving, or Games for Good.
    3. You and your team have until Sunday at 5:00 PM CST to submit your game and promotional video to the itch.io page.
    4. Any teams or team members not following the game jam policies may be removed from the event.
    5. The decision by the judges is final.
    (1 edit)

    Your Game License

    The Game2Work Game Jam is about experimentation, sharing, collaboration and learning from each other. All Jammers are expected to share their games by uploading their games, assets, source code etc.

    Games are uploaded under the Attribution-NonCommercial-ShareAlike 4.0 Creative Commons license (https://creativecommons.org/licenses/by-nc-sa/4.0/).

    This basically means the team that created the game, owns the original content and can do with it as they please, and that Game2Work retains an original copy that other people can download, modify and distribute for non-commercial purposes. 

    All files necessary to run the game, as well as all assets, source code and project files created during the GGJ and necessary to rebuild/compile & link the game from scratch must be uploaded as well. Third party tools, libraries, engines and assets that are used for the game, but not created during the G2W Jam, may be omitted from the G2W Jam project submission. 

    Game Content Policy

    G2W also reserves the right to remove any uploaded games if the content is offensive or unsuitable. This ‬includes but is not limited to:‭ games with ‬harmful‭ ‬or‭ ‬prejudicial‭ themes related‭ ‬to‭ ‬gender,‭ ‬sexual‭ ‬orientation,‭ age, ‬ability,‭ ‬appearance, ethnicity,‭ national origin, ‬citizenship, socioeconomic‭ ‬status,‭ ‬or‭ ‬religion‭. If you see a game being created, or find a game on our site which would violate these terms email game2work@iastate.edu

    (1 edit)

    Inclusiveness Policy

    The Game2Work Game Jam focuses on bringing communities together through collaboration, innovation and experimentation. No sexism, racism, discrimination or any kind of exclusion will be tolerated in association with the G2W and we reserve the right to refuse and/or remove content based on our principles. Our communities cross international boundaries, but are not immune to governmental and geopolitical challenges.  Citizenship, nationality and national origin are not barriers to participation in Game2Work Game Jam. We are vocal and active  about these values. We encourage inclusive and welcoming environments in all our locations. We encourage a free and open activity where creativity should know no censorship and we hope all participants will exercise their creative freedoms. We take pride in our jammers and organizers, but the Game2Work Game Jam is not liable for anyone's specific views and opinions.

    Code of Conduct

    PURPOSE

    The Game2Work Game Jam focuses on bringing communities together through collaboration, innovation, and experimentation and our website engages that spirit. ‬As‭ ‬such,‭ ‬we‭ ‬are‭ ‬committed‭ ‬to‭ ‬providing‭ ‬a‭ ‬friendly,‭ ‬safe,‭ ‬and‭ ‬welcoming‭ ‬environment‭ ‬for‭ ‬all,‭ ‬regardless‭ ‬of‭ ‬gender,‭ ‬sexual‭ ‬orientation,‭ ‬ability,‭ ‬appearance, ethnicity,‭ national origin, ‬citizenship, socioeconomic‭ ‬status,‭ ‬and‭ faith (‬or‭ ‬lack‭ ‬thereof‭)‬.‭

    This‭ ‬code‭ ‬of‭ ‬conduct‭ ‬outlines‭ ‬our‭ ‬guidelines ‬for‭ ‬all‭ ‬those‭ ‬who‭ ‬participate‭ ‬in‭ ‬our‭ ‬community,‭ ‬as‭ ‬well‭ ‬as‭ ‬the‭ ‬consequences‭ ‬for‭ ‬unacceptable‭ ‬behavior. We‭ ‬invite‭ ‬all‭ ‬those‭ ‬who‭ ‬participate‭ ‬in‭ G2W‭ ‬to‭ ‬help‭ ‬us‭ maintain these guidelines and ‬create‭ ‬safe‭ ‬and‭ ‬positive‭ ‬experiences‭ ‬for‭ ‬everyone.

    ‏APPROPRIATE ‬BEHAVIOR

    We wish for Game2Work Game Jam participants to exercise‭ ‬consideration‭ ‬and‭ ‬respect‭ ‬in‭ their ‬speech‭ ‬and‭ ‬actions, attempt‭ ‬collaboration‭ ‬before‭ ‬conflict, and refrain‭ ‬from‭ ‬demeaning,‭ ‬discriminatory,‭ ‬or‭ ‬harassing‭ ‬behavior‭ ‬and‭ ‬speech. We also expect the same consideration and respect to be applied to games and content created during G2W events.

    Be‭ ‬mindful‭ ‬of‭ ‬your‭ ‬surroundings‭ ‬and‭ ‬of‭ ‬your‭ ‬fellow‭ ‬participants.‭ ‬Alert‭ ‬community‭ ‬leaders and site organizers immediately‭ ‬if‭ ‬you‭ ‬notice‭ ‬a‭ ‬dangerous‭ ‬situation,‭ ‬someone‭ ‬in‭ ‬distress,‭ ‬or‭ ‬violations‭ ‬of‭ ‬this‭ ‬Code‭ ‬of‭ ‬Conduct,‭ ‬even‭ ‬if‭ ‬they‭ ‬seem‭ ‬inconsequential.

    UNACCEPTABLE‭ ‬BEHAVIOR

    Unacceptable‭ ‬behaviors‭ ‬include:‭ ‬intimidating,‭ ‬harassing,‭ ‬abusive,‭ ‬discriminatory,‭ ‬derogatory‭ ‬or‭ ‬demeaning‭ ‬speech‭ ‬or‭ actions‭ ‬by‭ ‬any‭ ‬participant‭ ‬in‭ ‬our‭ ‬site locations or‭ ‬online community,‭ ‬at‭ ‬all‭ ‬related‭ ‬events‭, and‭ ‬in‭ ‬one-on-one‭ ‬communications‭ ‬carried‭ ‬out‭ ‬in‭ ‬the‭ ‬context‭ ‬of‭ ‬community‭ ‬business.‭ ‬Community‭ ‬event‭ ‬venues‭ ‬may‭ ‬be‭ ‬shared‭ ‬with‭ ‬members‭ ‬of‭ ‬the‭ ‬public‭; ‬please‭ ‬be‭ ‬respectful‭ ‬to‭ ‬all‭ ‬patrons‭ ‬of‭ ‬these‭ ‬locations and abide by the rules of the venue as well as this G2W Code of Conduct.

    Harassment‭ ‬includes‭ ‬harmful‭ ‬or‭ ‬prejudicial‭ ‬verbal‭ ‬or‭ ‬written‭ ‬comments‭ ‬related‭ ‬to‭ ‬gender,‭ ‬sexual‭ ‬orientation,‭ age, ‬ability,‭ ‬appearance, ethnicity,‭ national origin, ‬citizenship, socioeconomic‭ ‬status,‭ ‬or‭ ‬religion‭; ‬deliberate‭ ‬intimidation,‭ ‬stalking‭ ‬or‭ ‬following‭; ‬harassing‭ ‬photography‭ ‬or‭ ‬recording‭; ‬sustained‭ ‬disruption‭ ‬of‭ ‬talks‭ ‬or‭ ‬other‭ ‬events‭; ‬inappropriate‭ ‬physical‭ ‬contact; ‬and‭ ‬unwelcome‭ ‬sexual‭ ‬attention.

    CONSEQUENCES‭ ‬OF‭ ‬UNACCEPTABLE‭ ‬BEHAVIOR

    Anyone‭ ‬asked‭ ‬to‭ ‬stop‭ ‬unacceptable‭ ‬behavior‭ ‬is‭ ‬expected‭ ‬to‭ ‬comply‭ ‬immediately.

    If‭ ‬a‭ ‬community‭ ‬member‭ ‬engages‭ ‬in‭ ‬unacceptable‭ ‬behavior,‭ ‬local ‬G2W organizers‭ ‬may‭ ‬take‭ action‭ to stop the unacceptable behavior,‭ ‬up‭ ‬to‭ ‬and‭ ‬including‭ ‬a‭ ‬temporary‭ ‬ban‭ ‬or‭ ‬permanent‭ ‬expulsion‭ ‬from‭ ‬the‭ G2W ‬community‭ ‬without‭ ‬warning‭ (‬and‭ ‬without‭ ‬refund‭ ‬in‭ ‬the‭ ‬case‭ ‬of‭ ‬a‭ ‬paid‭ ‬event‭)‬.

    ‏IF‭ ‬YOU‭ ‬WITNESS‭ ‬OR‭ ‬ARE‭ ‬SUBJECT‭ ‬TO‭ ‬UNACCEPTABLE‭ ‬BEHAVIOR

    If‭ ‬you‭ ‬are‭ ‬subject‭ ‬to‭ ‬or‭ ‬witness‭ ‬unacceptable‭ ‬behavior,‭ ‬or‭ ‬have‭ ‬any‭ ‬other‭ ‬concerns,‭ ‬please‭ report this in one of the following ways:

    • Speaking to an organiser or volunteer.
    • If present, raise your concerns to Larysa Nadolny at lnadolny@iastate.edu.
    • Emailing Game2Work at game2work@iastate.edu.

    ADDRESSING‭ ‬GRIEVANCES

    If‭ ‬you‭ ‬feel‭ ‬you‭ ‬have‭ ‬been‭ ‬falsely‭ ‬or‭ ‬unfairly‭ ‬accused‭ ‬of‭ ‬violating‭ ‬this‭ ‬Code‭ ‬of‭ ‬Conduct,‭ ‬you‭ ‬should‭ ‬notify‭ your G2W organizer ‬with‭ ‬a‭ ‬concise‭ ‬description‭ ‬of‭ ‬your‭ ‬grievance.

    SCOPE

    We‭ wish for‭ ‬all‭ ‬community‭ ‬participants‭ (‬contributors,‭ ‬paid‭ ‬or‭ ‬otherwise‭; ‬sponsors‭; ‬and‭ ‬other‭ ‬guests‭) ‬to‭ ‬abide‭ ‬by‭ ‬this‭ ‬Code‭ ‬of‭ ‬Conduct‭ ‬in‭ ‬all‭ ‬G2W events‭—‬online‭ ‬and‭ ‬in-person‭—‬as‭ ‬well‭ ‬as‭ ‬in‭ ‬all‭ ‬one-on-one‭ ‬or group communications‭ ‬pertaining‭ ‬to‭ ‬community‭ ‬business.

    ‏LICENSE‭ ‬AND‭ ‬ATTRIBUTION

    This‭ ‬Code‭ ‬of‭ ‬Conduct‭ ‬is‭ ‬distributed‭ ‬under‭ ‬a‭ ‬Creative‭ ‬Commons‭ ‬Attribution-ShareAlike‭ ‬license.