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Juice Galaxy (formerly Juice World)

Floppy ragdoll rpg sandbox with physics-based combat · By fishlicka

Docile herbivores and other animals?

A topic by Ryarod created Apr 07, 2021 Views: 639 Replies: 13
Viewing posts 1 to 7
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Since having played 0.0.4, it has stood out to me that almost every monster is out to get you/me/us. They appear from the fog yonder, and make their way to us to take us out, just because we're there.

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Those monsters themselves, I'll leave alone for the moment. My concern for this post is what *isn't* there: docile animals.

Bluntly put: for when biomes come around, if you're in the mood to design new fauna, and especially if you've got a working design but can't quite get it to work as a unique enemy, please consider instead making it a forager of some kind that can appear and do its own thing, leaving the player alone by default. If you'd ever consider designing a docile creature from the ground up, so much the better.

I for one would love to see variously-colored deer grazing (just keeping their heads down on terrain set to use grass textures), drinking if there's water, sleeping, and perhaps scampering away if you approach too fast. Imagine also giant mammoths in snowy areas.

It wouldn't need to just be herbivores either. Foraging carnivores, like walruses and small birds, and omnivores such as raccoons and rodents, would also be unique and welcome additions.

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Obviously this wouldn't necessarily contribute to gameplay much; however, it would be a very immersive world-building detail, and one I for one would consider worth a slightly longer loading time or higher pixilation requirement.

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I think adding some non-hostile creatures would add a lot to the game, especially with the new wawsps would give way to creature interaction. Them buzzing out looking for prey and actually taking it back to their nest would be cool to observe.

There can still be a challenge that docile creatures can bring as well. I imagine an example of a  "bush scuttle bug" where they go to tree tops and replace the leaves with their own body (just a big sphere with fuzz in my head); this would give way to the Koalath dropping down on the player, or more koalaths being able to drop at a time (because the bush scuttle bug makes the tree more stable for example). 

Though it's cool there technically are neutral animals now, the wawsp larvae, though I guess you could argue they would grow up to become wawsps so it doesn't count.

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You have my gratitude for your feedback, and I must admit for your approval as well.

I had yet to imagine Wawsps taking herbivores- I'd taken for granted that Wawsps attack other predators, mainly- and I'd like to agree, but for that Wawsps in numbers are so powerful that any ecosystem near a Wawsp nest would be derived bare shortly, denying the herbivores a chance to behave.

I like your idea of docile creatures rendering a challenge in their own right. Your "scuttlebug" idea is interesting and unique, and serves that idea well.

I had yet neglected to even consider the Wawsp larvae. I've only managed to defeat the Wawsp Queen once.

(1 edit) (+2)

Thank you for your feedback too!

I agree that with the number of Wawps it might make the ecosystem unbalanced if they only took the docile creatures-- To fix this you could perhaps change it to where they only take the predators/attacking beasts and use the docile beasts as bait? Wawsps would get a much more complex relationship with the surrounding systems other than "Take everything and eat it"

I also think that docile creatures could/should be used as a way to have advantage in battle, to explain this I'll use two examples that I've come up with:

Spideperdys (Spider centipedes), while at first you may think it is a hostile monster, they actually like big balls of web/juice (think Luigi's Manison: Dark Moon's first mansion) that can be inhaled and spit at hostile monsters to slow them down, and set on fire to either clear it out or to make incoming monsters think twice. The webs could also slow you down, and if you start burning them the Spideperdys could also become hostile. (These mobs could probably only work in dungeons though because it would be hard to program points of where they can spin their webs on flat ground, but suggestions aren't about realism are they?)

Kiwirds (Kiwi Birds) that lay various explosive fruit products, of which you can suck up and spit out for a big explosion! Adding something like this would add a new structure (nest) with a new dynamic to open up. Monsters could try and get the "egg" while the Momma Kiwird isn't there, and use that against you in battle, like you could to the monsters- some monsters should probably do this more than others (Like the Klown and the Stroll Fiend), the monsters could also eat it to get bigger or go faster, maybe even have an explosive punch. You could also add more elements of danger to this from the actual Kiwird with a Momma Kiwird swooping down and stealing your pineapple gun if you have it out (because she thinks it is her egg) or have her become hostile if you get close to her nest (Which she could also do with the other monsters). The only thing that would crop up is the reason of going away from the nest so you (or others) could actually steal the eggs

It was so nice thinking of docile monsters I forgot what I was going to say next, thank you for this thread!

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This is a great idea. Fishlicka could do this easily, I imagine.

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Thank you.

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I feel like a semi-passive monster could be some sort of leech (or have the mechanic I'm about to tell)

Laech Monster (WIP name)

Perhaps looking like a lady bug mixed with a leech; The Laech is attacted to monsters harboring a lot of juice. They would latch on to elite monsters and hydrandgla, leeching off their juice and causing their attacks to slow or have less power. They would drop "the good juice" after you kill them (when they are in a full state of course). They could also hassle the player by making their level bonuses go down or be nulled. 

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A parasite? Now this idea I strongly like. Lends some context to the world, *and* it offers a gameplay role: Neutralization of overpowered entities.

juice mammoths would be so cool

True

SNUFFLES BEING HIT BY  SIGNEYS NEW RIDE PLEASE

(1 edit) (+1)

Concept Art of Laech

 

I've put this in the discord, though I don't know if anyone from the itch platform has seen it, hope more docile/habitat impacting creatures get added!
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This actually looks great! In part because it looks truly alien, a welcome new form of 'weirdness' in Juice Galaxy contrasting with the as-yet style of warping things we know in real life.

Please tell me you designed this yourself.

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Oh yes, I've done this myself (though it doesn't have any animated bones due to me being a noob to blender), and I'm very glad that you like it!