monster idea: Mankei (monkey) throws poo at you and jumps around
CrimsonCrusader
Creator of
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I noticed you've been much quieter lately, if you're taking a break that's perfectly fine, you REALLY deserve it for how much work you've been doing on the game, but I just wanted to see if you're ok, and to make sure that this project hasn't been abandoned. either way, hope you're doing ok, cuz I get really nervous when people go quiet like that lmao. (Not because of you, because of my anxiety lmao) My brain just comes up with all the bad things that could have happened for some reason.. Just checking in, making sure you weren't pummeled by a Frolg lmao
and I have more to say, sorry. I think more stats is a good idea, however, I'm not as sure about the whole levelling up thing. juice fountains are pretty crucial, and I think that the new form of levelling up would be even easier to get super OP fast, because using juice requires players to go out and explore for new things. I think infinite stat scaling would be awesome, and like you said, have enemies and bosses stat scale with the player, that'd be pretty cool. that, and I feel like juice fountains are more.. satisfying? I guess that's ONE way of wording it, but I can't think of many other ways to put it. Like if a player is just wandering around, and it says 'movement stat leveled up' or something, they'll be "Oh yeah, that's cool." but with juice fountains, it's more of "Oh yeah, I'm levelling up now, this is sick." because players can see and interact with their progress. As juicefiend and terraformtrent above me said, it takes the ability to customize stats away, and players may feel that they've been cheated of creative value. another thing on this topic, I think that having weapons only be available to higher level players is great, but I could see how many others would find it frustrating. I think having new stats and character classes is a GREAT idea, but I can agree with many others that juice fountains are more intuitive and fun, although maybe these 5 new stats you propose could be levelled by just doing them. eg: get muscle by fighting, get brains by finding new things, get sense by not being ass at the game (like I am,) get spirit by [???] and get haste by running and jumping, or if haste means breaking things in the future, then by breaking things.
I think a stat rework would be pog, but I see many downsides to the idea of having stats scale with in-game progress, and I think it might lower the creative and willy nilly free-will ideologies of Juice World. TL;DR, Base stats would be cool, but Juice Fountains should be used for upgrades, not XP.
hell yeah, I would LOVE to see crafting in this game, for example: the rune longsword could be made with a standard sword hilt and blade, meaning you can craft hybrid weapons, and I would also love to see potion brewing! I know I've already mentioned potions, but maybe a cauldron in Heck, as an incentive to visit heck more often, that you could throw random stuff in for different effects. I don't know if this would be a good idea, but maybe a hunger system would give it more challenge, like you have to kill monsters for meat and find pools in the wilderness or toilet realm to drink, I think it'd be pretty dope. On the topic of biomes, as you mentioned that the very colorful terrain (rip) will later be added as a biome. I have a proposal, I can tell there's biomes, but it's super hard to tell. theres mountains and plains, as well as canyons, but they all look the same. maybe have some easily seen different biomes, like a sand floored juice desert, with pools of lava, or large oceans here and there, something to find new and explore. I'm asking too much, lol, I'm gonna go. sleep, n' stuff...
On another note (Christ in hell, I talk a lot,) I think a building system would be EPIC. Like maybe going along with crafting, you could get wood from trees, used for many recourses, and maybe could build houses out of sweet succulent plywood. Maybe also you could build with stone, which you could get from like caves or something, maybe houses made of pure juice lol. I dunno, it just seems like a neat thing, but this is prolly super bothersome so I'll actually stop now.
Great update by the way, been playing for 40 minutes now, looking for all the spells. I only have to find kinesis and tiny sun, so wish me luck.
I think it would be kinda cool to have random puddles of magma in the wilderness, here and there. just as a kind of "obstacle" (heavy quotations.) anyways, great update. love this game, hoping for the new quests, and a world map sounds pretty cool too ^^ spells are gonna be pog, although will they be the same as the debug spells? anywas lad i gotta go exterminate some wawsps
I imagine that coding a multiplayer system is really hard, the furthest I've gotten in a unity project was make a sphere that moves, but I can imagine the wacky stuff that would happen in multiplayer. (If I had actual friends lmao) I can imagine two people with ordinary pineapples just going ham on eachother. juice galaxy is one of those games you experience for the first time, every time you play it, and I think dragging a friend kicking and screaming into the juice pit would be a fun experience for people to do. also, I have a question. who is the juice queen? is she some kind of malignant entity that rules over the wilderness? will we get some kind of in-game appearance of the juice queen? find out on the next episode of Juice...