Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CrimsonCrusader

28
Posts
4
Topics
2
Followers
A member registered Feb 02, 2020 · View creator page →

Creator of

Recent community posts

monster idea: Mankei (monkey) throws poo at you and jumps around

had a dream where the little juice boy was runnin around in a giant vegas-lookin city and beat a giant tophat-wearing crab

YOOOOOOOOOOOO NEW MUSIC

juice mammoths would be so cool

aye, nice! I have friends now!!

: |

Im so lonely. . .

T H I C C

o h  n o  i  s a i d  i t

(1 edit)

You mentioned quests system, maybe restricts how far you can go in the wilderness unless you complete the main area quests? then once that's done, players can go out and do all the wilderness quests. 

I dunno, I saw a quest system like that somewhere, can't put my finger on it.

Home improvement? wow, what a coincidence, I'm also working on something like that. I've been helping gpa put up a new garage after his old one burnt down, don't have as much time to fonk around in the game. hope the house goes well!

Sorry if i'm being annoying :|

I noticed you've been much quieter lately, if you're taking a break that's perfectly fine, you REALLY deserve it for how much work you've been doing on the game, but I just wanted to see if you're ok, and to make sure that this project hasn't been abandoned. either way, hope you're doing ok, cuz I get really nervous when people go quiet like that lmao. (Not because of you, because of my anxiety lmao) My brain just comes up with all the bad things that could have happened for some reason.. Just checking in, making sure you weren't pummeled by a Frolg lmao

angy

also love how swirlying, pole vaulting, and angry chicken calming are on the list of possible stats.

also does pollywog training mean possible pets in the future? (his name will be Larry.)

and I have more to say, sorry. I think more stats is a good idea, however, I'm not as sure about the whole levelling up thing. juice fountains are pretty crucial, and I think that the new form of levelling up would be even easier to get super OP fast, because using juice requires players to go out and explore for new things. I think infinite stat scaling would be awesome, and like you said, have enemies and bosses stat scale with the player, that'd be pretty cool. that, and I feel like juice fountains are more.. satisfying? I guess that's ONE way of wording it, but I can't think of many other ways to put it. Like if a player is just wandering around, and it says 'movement stat leveled up' or something, they'll be "Oh yeah, that's cool." but with juice fountains, it's more of "Oh yeah, I'm levelling up now, this is sick." because players can see and interact with their progress. As juicefiend and terraformtrent above me said, it takes the ability to customize stats away, and players may feel that they've been cheated of creative value. another thing on this topic, I think that having weapons only be available to higher level players is great, but I could see how many others would find it frustrating. I think having new stats and character classes is a GREAT idea, but I can agree with many others that juice fountains are more intuitive and fun, although maybe these 5 new stats you propose could be levelled by just doing them. eg: get muscle by fighting, get brains by finding new things, get sense by not being ass at the game (like I am,) get spirit by [???] and get haste by running and jumping, or if haste means breaking things in the future, then by breaking things.

I think a stat rework would be pog, but I see many downsides to the idea of having stats scale with in-game progress, and I think it might lower the creative and willy nilly free-will ideologies of Juice World. TL;DR, Base stats would be cool, but Juice Fountains should be used for upgrades, not XP.

hell yeah, I would LOVE to see crafting in this game, for example: the rune longsword could be made with a standard sword hilt and blade, meaning you can craft hybrid weapons, and I would also love to see potion brewing! I know I've already mentioned potions, but maybe a cauldron in Heck, as an incentive to visit heck more often, that you could throw random stuff in for different effects. I don't know if this would be a good idea, but maybe a hunger system would give it more challenge, like you have to kill monsters for meat and find pools in the wilderness or toilet realm to drink, I think it'd be pretty dope. On the topic of biomes, as you mentioned that the very colorful terrain (rip) will later be added as a biome. I have a proposal, I can tell there's biomes, but it's super hard to tell. theres mountains and plains, as well as canyons, but they all look the same. maybe have some easily seen different biomes, like a sand floored juice desert, with pools of lava, or large oceans here and there, something to find new and explore. I'm asking too much, lol, I'm gonna go. sleep, n' stuff...

On another note (Christ in hell, I talk a lot,) I think a building system would be EPIC. Like maybe going along with crafting, you could get wood from trees, used for many recourses, and maybe could build houses out of sweet succulent plywood. Maybe also you could build with stone, which you could get from like caves or something, maybe houses made of pure juice lol. I dunno, it just seems like a neat thing, but this is prolly super bothersome so I'll actually stop now.

Great update by the way, been playing for 40 minutes now, looking for all the spells. I only have to find kinesis and tiny sun, so wish me luck.

nevermind, it appeared to be a one time bug, it's working now.

hate to be the bearer of bad bugs but when in heck, the inventory no longer works correctly, at least for me.

*grabs frizzx*

Wawsps: ah shit here we go again

I think it would be kinda cool to have random puddles of magma in the wilderness, here and there. just as a kind of "obstacle" (heavy quotations.) anyways, great update. love this game, hoping for the new quests, and a world map sounds pretty cool too ^^ spells are gonna be pog, although will they be the same as the debug spells? anywas lad i gotta go exterminate some wawsps

yess fishlicka add shit demons

you are a sinner

go so far as to post a screenshot, I'll put your name in the game, along with an update.

hey lads, there's a secret hidden in this game. nothing fancy, just a representation of the sheer anger and fury of placing each and every tile in this game lol. it's quite well hidden, first person who finds it gets a shoutout in the game description!

I imagine that coding a multiplayer system is really hard, the furthest I've gotten in a unity project was make a sphere that moves, but I can imagine the wacky stuff that would happen in multiplayer. (If I had actual friends lmao) I can imagine two people with ordinary pineapples just going ham on eachother. juice galaxy is one of those games you experience for the first time, every time you play it, and I think dragging a friend kicking and screaming into the juice pit would be a fun experience for people to do. also, I have a question. who is the juice queen? is she some kind of malignant entity that rules over the wilderness? will we get some kind of in-game appearance of the juice queen? find out on the next episode of Juice...

Lycanthorn II includes:

  • 4 Playable Characters to Recruit on your journey
  • A massive overworld with sights to see and explore
  • 8 Dungeons to pillage
  • Tons of challenging enemies and boss battles
  • ( A hot Werewolf girl )

wait

oh, cool. glad to get it cleared up! i'm a big DnD fan so this is like heaven to me haha

great game, but gets too infuriating without save and cont. especially when water is an instakill.