Throughout these past months that I've been working in the game, I've made some real progress. This is a list of everything implemented until now:
- Movement (of course)
- 4 directions movement
- Jumping
- Crouching (might need to work on that later)
- Running
- Can pick things up and get them into your inventory
- You can select things, and when you click them you take them and the money is added to your loot
- Of course, the base mechanic is ready, but there is a lot to be done here. However, you can actually play the game.
- AI
- Used Unity's NavMesh system to create a very effective AI that can patrols around certain places (as a guard would do) and when it sees you it follows you.
- Planning on adding more to this
- Created procedural roads to make the creation of the environments easier
- Created a procedural skybox
- Working on a clouds system
- Working on a 3d model for the player
- Working on a sketch for the town and other places
- As a priority, I'm working on an actual prototype for the game