In Unity, I have my game passed onto a render texture at 64x64 and projecting onto an ingame tv. The environment is static, non-interactable and is only there for aesthetics as well as reducing eye strain for fast low resolution movement.
Is this still considered in the spirit of the jam as the game itself is 64x64? Or does the entirety of the visuals also need to fit onto a 64x64 screen?