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ArcadeCar

3D Arcade racing game prototype · By Kronbits

Good Start, Really Like the demo.

A topic by kphillisjr created Apr 14, 2021 Views: 204 Replies: 1
Viewing posts 1 to 2

I am really liking the demo so far, and I figure I will provide some feedback seeing as how I have played racing games for more than 20 years now.

  • Why can't you get into controls?

    The Biggest improvement on the controls would be to add a small in-game Menu system. I did not bother to look at the controls of the game on the website, so I took a guess as to how the game controlled.
  • Anything that frustrates you? 
    Being unable to exit the demo using only the gamepad is a pretty big deal.
  • What you will improve?
    I have several Improvements I can suggest.
    • Vehicle Customization? I would like to see how the physics works with different vehicle configurations. I figure customization options similar to how Rockstar Games handled the task in Grand Theft Auto 5 would be a good start.
    • Multiplayer - Racing games really are best when played in multiplayer.
    • Unified Release - I would like to be able to try switching between the two types without having to download two separate copies of the game.
    • User Input Customization would be nice. I have different gamepads and the controls are different depending on which gamepad I currently am using. I have access to Playstation 4, Xbox One, Xbox 360, Nintendo Switch, and 8Bitdo controllers.
    • Breaking Force is too strong, not very realistic.
  • Car slides too much or low?
    I found no issue with this, but depending on race track I might want to pick a vehicle with different traction settings seeing as how this would effect grip which in turn effects the slide of the car.
  •  What's your best arcade racing game in terms of driving/handling/fun?
    I tend to like racing games in general. If I had to suggest anything it would be the following games ( not ranked).
    • Grand Theft Auto 5 Online - There are in-game racing modes that do not involve any combat.
    • Gran Turismo 3: A-Spec
    • Hotshot racing
    • Project Cars 2
    • Toybox Turbos
    • Grid 2
    • Dirt 3


While not exactly feedback on the ArcadeCar game demo, It is still feedback... I noticed the "Gamedev 4k Textures" Bundle from Kronbits, and like the look. The only issue I have for this bundle is I would like to know what sort of licensing these textures have before I make the purchase.

Hi, thanks for the feedback!.


As title says is a demo and mostly looking for physics/controls feedbacks first, that at the end is what makes a driving game good or bad.

Multiplayer, car customizations... is in a very far development phase right now and in case the project continues, so will see.

"Breaking Force is too strong, not very realistic. "

> Be in mind this is an Arcade game, like Sega Rally, Daytona Usa,etc... so no looking for a realistic driving.  

> In 0.0.1 the braking was more soft and people complained about it, this version brakes a bit more fast and i think is good, also you can always set less presure on brakes.

> Btw, always is possible add some option to configure how soft/hard the brakes you want before a race to configure as your/track needs.

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About 4K textures , what are you worried? You can use in personal/commercial projects, no atribition needed. You can't resell obviously.