New Features
Added a number field for color opacity to the Image Editor so the value can be set either using the slider or the number field.
Changes
Exported games will now store their user settings (like Display Mode, Invert Mouse, etc.) in their own folder directly in the OS’s "application data" folder instead of a subfolder within “Godot/app_userdata”. Unfortunately, these user settings will have to be reconfigured due to this change, but this will be a better and cleaner solution for going forward.
Bug Fixes
Changed the camera sensitivity when using the gamepad’s right analog stick in first-person view to (hopefully) be more consistent across different machines.
Fixed an issue where the player could sometimes move or look around with the gamepad analog sticks when their movement was locked or the camera was locked.